Deadmeat - by - Pete Parisi <MEAT>

Title : MeatPak
Date : 03/05/2000
Filename : Deadmeat.pk3
Author : Pete Parisi
Email Address : **email removed**
Description : Quake3 deathmatch level

Additional Credits and thanks to:
everyone at ensemble studios
Darren Tabor at file planet

And thanks to these beta testers at LVL for there great comments and suggestions


- Play Information -

Players : 8 to 16.
Bots : Yes

>>>>>>>>TO PLAY THIS MAP<<<<<<<<

Put the deadmeat.pk3 file into your baseq3 directory, start a multiplayer game and select Deadmeat from the available maps.


Put the deadmeat.pk3 file into your baseq3 directory, and type one of the following at
the console.

"\map Deadmeat"

- Construction -

Base : From scratch
Editor(s) used : Q3Radiant
Additional Tools : Q3Build. Photoshop
Known Bugs : None.
Build Time : 3-4 weeks (including all new textures)
Textures used : Original, all textures were created using Photoshop.
Compile machine : P3/750 with 128 MEGS or ram, ddr64 megs, XP
q3map BSP Time : < 2 minutes per level
q3map Vis Time : 20 minutes
q3map Light Time : 20 minutes
bspc Time : 10 minutes
Brushes : ?
Entities : ?

- Other Comments -

- Copyright / Permissions -

Deadmeat Pak
This is an original map and texture set created by Pete Parisi. You should not include or distribute this pak (including map and textures) in any sort of commercial product. You may not mass distribute this level pak via any non-electronic means, including but not limited to compact disks, and DVD.

All textures in this pak are free to use with the exception of and not limited too any commercial product being sold for profit, or any project that is being advertised as completely original. This includes quake3 based projects and other projects using any other game engines. In any case were these textures are being used it would be appreciated that proper credit be given and that a link to be included in any documentation accompanied with that project.