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MKSTEEL - Fistful of Steel
Killer

================================================================ MKSTEEL - Fistful of Steel ================================================================ Title : MKSTEEL - Fistful of Steel Author : Martin "Killer" Kilcoyne Version : 16th February 2002 File Name : mksteel.pk3 E-Mail : **email removed** Web Site : **invalid URL** Description : This map stemmed from some textures that Lunaran originally created for my last map MKVDV. I managed to get hold of the textures after the map had been released (through no fault of Lunaran :-) but they were so cool I immediately started a new map to make use of them. There is *heavy* shader useage in this map so performance may be an issue of lesser systems. I've done my best to reduce r_speeds but they are still pretty high in places. If the map is slow on your PC then tough I'm afraid. I loved the look of the map so much that I wasn't about to remove detail or shaders to improve performance :-P Hope you have as much fun playing the map as I have had making it. Thanks for reading. Credits : Thanks obviously to Lunaran for his cool textures check out his work at: **invalid URL** Previous Work : 02/12/01 - MKVDV - Vorsprung durch Vernichtung 23/05/01 - MKBASE-TA - Feel The Base (TA) 13/05/01 - MKBASE - Feel The Base 25/02/01 - MKEXP - Industrial Experience 24/12/00 - MKTECH - Technophobia 05/10/00 - MKOXIDE - Iron Oxide for Q3:A 12/02/00 - MKFINGERS - Itchy Trigger Fingers 20/10/99 - MKFUTILE2 - Resistance Is Futile II 18/09/99 - KTDM7 - Silicon Avatar 18/09/99 - KTDM5 - Enemy Mine 18/09/99 - KTDM3 - The Colosseum 18/09/99 - KTDM1 - Iron Oxide 24/12/98 - MKDEPOT - Depot of Decimation 06/11/98 - MKRUST - The Rust Bucket 07/10/98 - MKFUTILE - Resistance Is Futile 16/09/98 - MKMETAL - Metallic Resistance 27/08/98 - MKTRIPLE - The Triple Towers Note KTDM1, 3, 5 and 7 are part of the 8 map Quake II deathmatch map pack KT-imPAKt. Full details on the KT-imPAKt Homepage: **invalid URL** ================================================================ * Play Information * Game : Quake III Bot Match : Yes Deathmatch : 1on1, 2on2, 3-4 FFA (8 spawns) Teamplay : 2on2 * PK3 Information * BSP : maps/mksteel.bsp AAS : maps/mksteel.aas Shaders : scripts/mksteel.shader scripts/whjungle_surfaces.shader Arena File : scripts/mksteel.arena Levelshot : levelshots/mksteel.jpg Textures : textures/mksteel/* textures/whjungle/* env/mksteelsky_* * Construction * Base : New map from scratch Build Time : About 3 weeks Brush Count : 4856 (of which 401 are entities) Compile Machine : Dual Athlon MP 1900+ with 2Gb RAM Compile Time : 22 minutes Editor Used : GTKRadiant 1.1.1-nightly Other Utils : BSPC, Photoshop 5.5, WinZip Known Bugs : None * How to Use * Simply extract the mksteel.pk3 file and this text file into your Quake III "baseq3" directory. So for me this would be "C:\games\quake3\baseq3". Once installed the map will appear in the Single Player Skirmish menu. * Copyright / Permissions * You may NOT use this map as a base for other maps. The textures and shaders used in this map remain the property of their respective owners and were used with their permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If any magazines want to put this map on a cover CD, then make sure you ask me first, send me a copy and we'll be straight :-) =========================================================MK2K2==
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File:
mksteel.zip, 11.92 MiB
PK3 date:
16 Feb 2002
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