MKSTEEL - Fistful of Steel
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MKSTEEL - Fistful of Steel
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Title : MKSTEEL - Fistful of Steel
Author : Martin "Killer" Kilcoyne
Version : 16th February 2002
File Name : mksteel.pk3
E-Mail : **email removed**
Web Site : www.planetquake.com/killer

Description : This map stemmed from some textures that
Lunaran originally created for my last map
MKVDV. I managed to get hold of the textures
after the map had been released (through no
fault of Lunaran :-) but they were so cool I
immediately started a new map to make use of
them.

There is *heavy* shader useage in this map so
performance may be an issue of lesser systems.
I've done my best to reduce r_speeds but they
are still pretty high in places. If the map is
slow on your PC then tough I'm afraid. I loved
the look of the map so much that I wasn't
about to remove detail or shaders to improve
performance :-P

Hope you have as much fun playing the map as I
have had making it. Thanks for reading.

Credits : Thanks obviously to Lunaran for his cool
textures check out his work at:
lunaran.fragland.net

Previous Work : 02/12/01 - MKVDV - Vorsprung durch Vernichtung
23/05/01 - MKBASE-TA - Feel The Base (TA)
13/05/01 - MKBASE - Feel The Base
25/02/01 - MKEXP - Industrial Experience
24/12/00 - MKTECH - Technophobia
05/10/00 - MKOXIDE - Iron Oxide for Q3:A
12/02/00 - MKFINGERS - Itchy Trigger Fingers
20/10/99 - MKFUTILE2 - Resistance Is Futile II
18/09/99 - KTDM7 - Silicon Avatar
18/09/99 - KTDM5 - Enemy Mine
18/09/99 - KTDM3 - The Colosseum
18/09/99 - KTDM1 - Iron Oxide
24/12/98 - MKDEPOT - Depot of Decimation
06/11/98 - MKRUST - The Rust Bucket
07/10/98 - MKFUTILE - Resistance Is Futile
16/09/98 - MKMETAL - Metallic Resistance
27/08/98 - MKTRIPLE - The Triple Towers

Note KTDM1, 3, 5 and 7 are part of the 8 map
Quake II deathmatch map pack KT-imPAKt. Full
details on the KT-imPAKt Homepage:
www.planetquake.com/ktimpakt

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* Play Information *

Game : Quake III
Bot Match : Yes
Deathmatch : 1on1, 2on2, 3-4 FFA (8 spawns)
Teamplay : 2on2

* PK3 Information *

BSP : maps/mksteel.bsp
AAS : maps/mksteel.aas
Shaders : scripts/mksteel.shader
scripts/whjungle_surfaces.shader
Arena File : scripts/mksteel.arena
Levelshot : levelshots/mksteel.jpg
Textures : textures/mksteel/*
textures/whjungle/*
env/mksteelsky_*

* Construction *

Base : New map from scratch
Build Time : About 3 weeks
Brush Count : 4856 (of which 401 are entities)
Compile Machine : Dual Athlon MP 1900+ with 2Gb RAM
Compile Time : 22 minutes
Editor Used : GTKRadiant 1.1.1-nightly
Other Utils : BSPC, Photoshop 5.5, WinZip
Known Bugs : None

* How to Use *

Simply extract the mksteel.pk3 file and this text file into your
Quake III "baseq3" directory. So for me this would be
"C:\games\quake3\baseq3". Once installed the map will appear in
the Single Player Skirmish menu.

* Copyright / Permissions *

You may NOT use this map as a base for other maps.

The textures and shaders used in this map remain the property of
their respective owners and were used with their permission.

You are NOT allowed to commercially exploit this level, i.e. put
it on a CD or any other electronic medium that is sold for money
without my explicit permission.

You MAY distribute this BSP through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.

If any magazines want to put this map on a cover CD, then make
sure you ask me first, send me a copy and we'll be straight :-)

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