Title : Oingy_Boingy
BSP Name : oingy_boingy.bsp
Author : Stuart Lindley AKA Y-STU-K
Release Date : January 2002
Email Address : **email removed**
Home Page : www.xy-leveldesign.tk
Game : Q3A
Map Type : DM / Tourney 2 - 5 players
Description : My first ever Quake 3 Arena map ain't radiant a bitch to learn after using worldcraft look for more maps from me later on next map is a gothic style (maybe)
Additional Thanks to : id, Matt Day (CaptainCaffeine) for map name, all my mates for testing it and of course the brewer's Grolsch for such a wonderful
beer :)

<<MAP Information>>
New Textures : NO
New SkyBox : NO
New sounds : nope
Bot Support : Damn right

Base : Q3DM17 (The longest Yard) but with a little more bounce
Construction Time : dunno but i drank 20 bottles of Grolsch while building (over several days of course)
Build programs : GTKBuild and the GTK compilers
Build Time : about an hour if that i wasn't really clock watching
Compile machine : AMD AthlonXP 1700+, 64MB ATI Radeon 8500, 512mb DDR
Editor used : Q3radiant 202 (because of an OpenGL bug in my Radeon8500 means i can't use GTK :( ah well)
Other programs : Q3Build.
Known Bugs : Think my r_speeds are a tad high ooops nevermind it runs fine on all the computers i've played it on so far :P

Erm play enjoy thats it and don't copy it please :)

Plonk the the PK3 file in your baseq3 dir