The House of Quad Special Edition
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muttdm1_32se - The House of Quad Special Edition (v3.2)
================================================================

Title : The House of Quad
Date : 8-Feb-2002
Filename : map-muttdm1_32se.pk3
Author : -Muttly-
Email Address : **email removed**
: (Check my site for my latest email address)
Website : **invalid URL**
(This should always link to my site on my latest web host)

Description : A small open map, which makes for a very fast paced deathmatch.

About This Version : This is the Final Release of muttdm1, time to move on to bigger
: and better things etc...
:
: The shaders have been totally re-writen and enhanced.
:
: A Terrain mesh has been added.
:
: Also lots of little things have been added or improved to
: reflect my more current mapping skills.

Credits & Thanks to : id software, All the ppl on the quake3world Level editing forums,
: and anyone I forgot to mention :)
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- Play Information -

Players : 2 to 6

Bots : Yes (and they work pretty well!)

Weapons : Rocket Launcher, Railgun, Shotgun,
: Plasma Gun, BFG (try and find it :P)

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Unzip the the zip file map-muttdm1_32se.zip into your quake3\baseq3 directory.
Start quake3 and select it from your map list.

- Construction -

Base : Quake 2 Version of Muttdm1, made around August 1999.
: Unfortunatly due to a reformat it was lost forever :(
: Luckily this one was backed up on CD-RW

Editor(s) used : Q3Radiant & Gtk-Radiant

Known Bugs : None

Build Time : About 2 years, 2months (on and off, of course)

Textures used : Base Id Textures, Some of my own.

Compile machine : AMD 1.4Ghz T-bird @ 1.55Ghz with 256MB DDR-RAM

q3map compile Time : TOTAL - about 10mins
: BSP - 10 seconds
: VIS - 6 Minutes
: LIGHT - 4 Minutes

- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.

Clear