Q3A Database
================================================================ Title: Stranglehold BSP name: jaxtourney1.bsp Author: David "Jax_Gator" Cherry Release date: September 17, 2001 Email address: **email removed** Home page: http://www.burial-grounds.com/swamp Game: Quake 3 Arena Tourney File size: 1,775 KB Description: A small gothic themed Tourney map (2 players). Weapon spawn time: 15 seconds Armor spawn time: 45 seconds Mega Health spawn time: 2 minutes Thanks to: Robert Duffy for GtkRadiant. id for the quake series. Many thanks to ^^Ch@os^^ for putting this on his beta testing server at http://www.burial-grounds.com and also for his extensive feedback Kudos also to charon for his extensive feedback and knowledge of Tourney maps. Check out his site here: http://www.interactivedeath.net BETA/PLAY TESTING: ^^Ch@os^^ charon WEAT Commander Keen Foo Whiskey 7 Mikey El Finko 20 20 Old WARRIOR[BGC] B L O T T O Rroff QUAD_BAIT Buttmunch WiccanHP schiz Blood Anwulf hth Dagwit Plankt Johnny NoShoes QkennyQ Previous work : jaxdm1 - (un-released re-make of Q1 House of Chntn) jaxdm2 - Re-Gib Colesium jaxdm3 - House of Shannara jaxdm4 - Burial Grounds jaxdm5 - Deimos jaxdm6 - Kiss of Death ================================================================ * MAP Information * New textures: None New sounds: None New models: None ================================================================ * Construction * Base: From scratch Const. time: 3 weeks (then about 1 month beta testing) Compile machine: AMD 1.33 MHz, 512mb RAM Compile time: Faster than shit through a goose! }:) BSP - 8 seconds VIS - 5 minutes 37 seconds LIGHT - 3 minutes 27 seconds (fullvis -light -extra -patchshadows) Editor used: GtkRadiant v1.1 TA Other programs: Q3 Map Explorer v1.3 Known Bugs: None known. Email me if you find any. ================================================================ * Distribution / Copyright / Permissions * Quake III Arena is a registered trademark of id Software, Inc. Any commercial use without permission is prohibited. Authors MAY NOT decompile the BSP as a base to build additional levels.
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