Stranglehold
================================================================
Title: Stranglehold
BSP name: jaxtourney1.bsp
Author: David "Jax_Gator" Cherry
Release date: September 17, 2001
Email address: **email removed**
Home page: www.burial-grounds.com/swamp
Game: Quake 3 Arena Tourney
File size: 1,775 KB

Description: A small gothic themed Tourney map (2 players).
Weapon spawn time: 15 seconds
Armor spawn time: 45 seconds
Mega Health spawn time: 2 minutes

Thanks to: Robert Duffy for GtkRadiant.
id for the quake series.

Many thanks to ^^Ch@os^^ for putting this on his beta testing server
at www.burial-grounds.com and also for his extensive feedback

Kudos also to charon for his extensive feedback and knowledge of
Tourney maps. Check out his site here: www.interactivedeath.net

BETA/PLAY TESTING:
^^Ch@os^^
charon
WEAT
Commander Keen
Foo
Whiskey 7
Mikey
El Finko
20 20
Old WARRIOR[BGC]
B L O T T O
Rroff
QUAD_BAIT
Buttmunch
WiccanHP
schiz
Blood
Anwulf
hth
Dagwit
Plankt
Johnny NoShoes
QkennyQ

Previous work : jaxdm1 - (un-released re-make of Q1 House of Chntn)
jaxdm2 - Re-Gib Colesium
jaxdm3 - House of Shannara
jaxdm4 - Burial Grounds
jaxdm5 - Deimos
jaxdm6 - Kiss of Death

================================================================

* MAP Information *

New textures: None
New sounds: None
New models: None

================================================================

* Construction *

Base: From scratch
Const. time: 3 weeks (then about 1 month beta testing)
Compile machine: AMD 1.33 MHz, 512mb RAM
Compile time: Faster than shit through a goose! }:)
BSP - 8 seconds
VIS - 5 minutes 37 seconds
LIGHT - 3 minutes 27 seconds (fullvis -light -extra -patchshadows)
Editor used: GtkRadiant v1.1 TA
Other programs: Q3 Map Explorer v1.3
Known Bugs: None known. Email me if you find any.

================================================================

* Distribution / Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.

Context menu

For options and more

OK, Got it
Clear