.::LvL
Q3A Database
Liquid Carbon (v2)
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charon3dm11v2 - liquid carbon
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Title : Liquid Carbon
Date : 1-1-2002
Filename : map-charon3dm11v2.pk3
Author : charon
Email Address : **email removed**
: (best to visit my site and get my current email address)
Website : www.interactivedeath.net/

Description : A very dark, very green map. Electricity, green slime,
: black brick, and solid steel beams make up the soul of
: the map. Slightly inspired by a really cool anime
: series called "Lain", but really has nothing much
: at all to do with it. This is a ffa or tourney map,
: to whichever is your liking. This map uses my own textures
: created from the ground up with no base textures used.
: You may also download these textures from my site as a
: seperate zip file. They are called "Liquid Carbon Texture Set 1".

Update : This is version2 of this map. It corrects a few minor bugs
: that were found that irritated me. Namely a clipping issue
: and a bot spawning issue.

Additional Credits to : id software, Dfused, WyldWeyr, Normal, Speed, Scampie,
: Maj, goetz, Dietz, and especially the Burial-Grounds.com
: crew such as spynx_w2k, Osiriss1281, and BudToker.
: Also thanks goes out to those of you I might have missed.
================================================================

- Play Information -

Players : 2 to 8
Bots : Yes - They rarely go for items such as the RG, MH, and RL,
: but amazingly enough I have seen them go for all three.
Weapons : Rocket Launcher, Railgun, Super Shotgun,
: Grenade Launcher, Lightning Gun, Plasma Gun

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Unzip the the zip file map-charon3dm11v2.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charon3dm11v2"

- Construction -

Base : None
Editor(s) used : Q3Radiant
Known Bugs : None
Build Time : 2 weeks or so
Textures used : Built from scratch custom texture set with 2 or 3 modified id textures.
Compile machine : P3/500 overclocked to 559 with 384megs RAM
q3map compile Time : TOTAL - 5639 seconds or roughly 1 hour and 33 minutes
: BSP - 38 seconds
: VIS - 751 seconds
: LIGHT - 4850 seconds
Brushes : 3533

- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.

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