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Q3A Database
Liquid Carbon (v2)
================================================================ charon3dm11v2 - liquid carbon ================================================================ Title : Liquid Carbon Date : 1-1-2002 Filename : map-charon3dm11v2.pk3 Author : charon Email Address : **email removed** : (best to visit my site and get my current email address) Website : http://www.interactivedeath.net/ Description : A very dark, very green map. Electricity, green slime, : black brick, and solid steel beams make up the soul of : the map. Slightly inspired by a really cool anime : series called "Lain", but really has nothing much : at all to do with it. This is a ffa or tourney map, : to whichever is your liking. This map uses my own textures : created from the ground up with no base textures used. : You may also download these textures from my site as a : seperate zip file. They are called "Liquid Carbon Texture Set 1". Update : This is version2 of this map. It corrects a few minor bugs : that were found that irritated me. Namely a clipping issue : and a bot spawning issue. Additional Credits to : id software, Dfused, WyldWeyr, Normal, Speed, Scampie, : Maj, goetz, Dietz, and especially the Burial-Grounds.com : crew such as spynx_w2k, Osiriss1281, and BudToker. : Also thanks goes out to those of you I might have missed. ================================================================ - Play Information - Players : 2 to 8 Bots : Yes - They rarely go for items such as the RG, MH, and RL, : but amazingly enough I have seen them go for all three. Weapons : Rocket Launcher, Railgun, Super Shotgun, : Grenade Launcher, Lightning Gun, Plasma Gun ----------- Unzip the the zip file map-charon3dm11v2.zip into your quake3\baseq3 directory. Start quake3 and either select it from your map list or press tilde to enter the console and type: "/sv_pure 0" press enter "/map charon3dm11v2" - Construction - Base : None Editor(s) used : Q3Radiant Known Bugs : None Build Time : 2 weeks or so Textures used : Built from scratch custom texture set with 2 or 3 modified id textures. Compile machine : P3/500 overclocked to 559 with 384megs RAM q3map compile Time : TOTAL - 5639 seconds or roughly 1 hour and 33 minutes : BSP - 38 seconds : VIS - 751 seconds : LIGHT - 4850 seconds Brushes : 3533 - Copyright / Permissions - You may not include or distribute this map in/with any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
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