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Desperation
Gael

Added: 2 Jan 2002
================================================================================== * LEVEL INFORMATION * ---------------------------------------------------------------------------------- Map file name: desperation.bsp Map menu name: desperation Map name: Desperation Author: [GAEL] (Jamie Lewis) Date: 10.22.2001 Game: Quake 3: Arena E-mail: **email removed** ----------------------------------------------------------------------------------- * LEVEL DESCRIPTION * ----------------------------------------------------------------------------------- Several platforms at several different altitudes, all interconnected via bounce and accelerator pads. You can also drop down from the top levels to the lower levels via the 'chutes' placed inside the concrete support columns. Total brushes: 1233 Total entities: 185 Weapons: 2 Rocket Launchers 1 Railgun 1 Plasma gun 1 Lightning gun 2 Shotguns Items: 1 Yellow Armor 1 Red Armor 1 Personal Teleporter 24 Armor Shards 7 Health 2 Large Health 4 RL Ammo 2 PG Ammo 3 LG Ammo 5 SG Ammo 1 RG Ammo 1 Regeneration This is not my first Quake3 map, but it is the first that I consider suitable for public consumption. I had a good deal of fun building this map, and it all went together fairly quickly. I hope everyone has as much fun playing it as I did building it. ------------------------------------------------------------------------------------ Deathmatch: 11 Player Respawn Points Suggested Gameplay: FFA, 4-6 Players New Textures: No New Sounds: No Custom Textures: Yes: 3 from Pete Parisi's meatpack, 1 from nunuk's Map Geometry Challenge texture pak. I added text to one of the Meatpack textures. ** Pete- if my alteration of your texture violates the use rights you granted, please email me and I will alter the map ** Some 3rd party textures were renamed to preserve naming consistency within the pk3 file. Original textures remain a property of their respective creators. ------------------------------------------------------------------------------------ * INSTALLATION INSTRUCTIONS * ------------------------------------------------------------------------------------ Open the desperation.zip file with a program such as WinZip and extract the contents into your "C:\Quake3\baseq3\" folder, and be sure to check the "Use Folder Names" option (for WinZip users). Run Quake 3, and you should be able to find the map in the 'Skirmish' map selection. ------------------------------------------------------------------------------------ * CONSTRUCTION * ------------------------------------------------------------------------------------ Map Base : New level from scratch Prefabs Used : None Editor(s) Used : GTKRadiant 1.1 TA Construction Time : Around 30 hours Known Bugs : None Compile Machine : PentiumIII 1 Ghz w/384 MB RAM Compile Time : 75 minutes with light -extra Test Machine : PentiumIII 1 GHz w/384 MB RAM ----------------------------------------------------------------------------------- * CREDITS * ----------------------------------------------------------------------------------- id Software : for making a kick-ass game and encouraging end-user modification. Pete Parisi : for his awesome textures nunuk : for his awesome textures as well The Fight Club! clan : for helping me beta test The Quake3World level editing forum, for all the knowledge and support, and for helping me find the courage to finally release a level. There are too many of you to list, but thanks to all of you. (quake3world.com/forum) To Alcatraz, for running the Bighouse; and for hosting some of the best texture packs on the 'net. (**invalid URL**) =================================================================================== * COPYRIGHTS / PERMISSIONS * ----------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. (Why would you want to, anyways?) If you distribute this level you MUST INCLUDE ALL FILES contained in the .pk3, including THIS FILE. =================================================================================== * BUILD HISTORY * ----------------------------------------------------------------------------------- 10/22/01- final build: Removed custom skybox- it made it too difficult to see other players at greater distances. Adjusted ambient light level slightly and tweaked color a tiny bit. Hopefully I won't find anything else that needs fixing! 9/18/01- public beta 2: Added custom skybox, adjusted ambient light level and tweaked color. Added a number of light entities to brighten up some of the shadows. Tweaked the targets for a few of the accelerator pads. Raised the height of the accelerator pads on the small end which throw you to the top level at the large end to make it clearer which pad leads where. Removed Megahealth, moved Personal Peleporter to where the Megahealth was in previous build. Moved Regeneration powerup to the spot vacated by the Personal Teleporter up top. Replaced 6 Armor Shards with Small Health items near the center of the map. Added 1 shard and rearranged shards immediately below Red Armor.
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Comments:
9 comments (7.24 yrs ago)
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Downloads:
3,043 & 371 LiveViews (daily avg. 0.38)
File:
desperation.zip, 1.67 MiB
PK3 date:
22 Oct 2001
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