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Q3A Database
Out on a Limb
date: 13 Dec 2001. Quake3Arena DM/Tourney level. ==================================================== working title: Out on a Limb file: tig_out.pk3 author: Tigger-oN email address: **email removed** URL: lvlworld.com/ tig.onemoremonkey.com/ description: A small DM map that can also be enjoyed as a Tourney level ==================================================== play information tourney: yes deathmatch: DM (2-5 player) CTF: no Bot File (aas): yes new sounds: no new graphics: A few changed new music: no how to play start quake3 hit ~ type \map tig_out hit ~ (to clear the console) or just select tig_out from the menu. ==================================================== info I wanted to make a level that was fun to play as a small FFA against humans or bots with lots of height. The structure was meant to look 'free form' and haphazard, like it had grown over time. ==================================================== construction base: New level. editor: GtkRadiant www.qeradiant.com (Finished on GtkRadiant 1.1.2-nightly) other progs: GTKBuild by Sagnor <**email removed**> AzrKnight <**email removed**> q3build.gamedesign.net know bugs: none known build time: way too long :] ==================================================== Changes in beta 3 + lots of optimising of the level. + new textures, tweaks and changes + bot file tweaked and tweaked and tweaked + lights adjusted + items moved/changed + tried a number of structural changes but ended up removing them. + tweaked launch pad targets Changes in beta 2 + Cleaned up respawn locations + Added item_botroam entities and spent time tweaking the bots with this entity. They now go for the Red Armour :] + Fixed jump pad problems and clipping of the curves + Up the light level (let me know if its still dark!) + Added more health (is it enough?) + Moved a few items around + Added new rock textures (looks heaps better!) and fixed some alignment problems. + Removed a layer of the water shader (is performance any better on lower end systems?) + Added ambient sounds + Played around with hint brushes ==================================================== Huge thanx to; mand0g hubster schnee pjw *papri-K* killazontherun Scampie Geit Bazooka Joe wviperw Whiskey 7 nitin GONNAKILLYA! ==================================================== Distribution / Copyright / Permissions Copyright (c) 2001 ray, tigger-on, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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