date: 26th of May 2001.
Quake3Arena CTF level.
email address: **email removed**
description: A small circular novelty map for
design for practicing railing vs
some easy targets. You can add
lag to yourself using the command
cl_timenudge <desired simulated ping>
and practice your rail with lag
This is mostly just a novelty map.
Bot File (aas): yes
new sounds: no
new graphics: yes, just one simple texture.
new music: no
how to play: place otown.pk3 in your /baseq3/ folder
click single player or multi player
click skirmish if single player
click create if multi player
choose the ctf game mode
scroll through the maps to otown
remove bots from the blue team
add 3 red bots
* recommended 3, add however many you want.
click fight to start your server
Set your geometry to high before playing this because
the walls are curves (you stand in the center of a big
circle - just play the map and you'll see what I mean.)
It's fast and fun for a while. It's even fun with
teammates playing against the bots or you can join the
blue team and play against your teammates trying to
capture their flag without getting railed ;)
editor: Q3Radiant 202 by Id Software
know bugs: none known
build time: about 60 minutes
compile time: about 11 seconds.
thanx to ...
Ashes who gave me the inspiration for the level and
the members of my clan who tested it with me as well
as solaris and spd.
Distribution / Copyright / Permissions
Copyright (c) 2001 fuel, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.