No Rest For The Weary
by syKo
SYKOTRNY1 --- NO REST FOR THE WEARY
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(syKo tourney 1 readme file)
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INFO:
Author: ||syKotic|| (David Conway)
Email: **email removed**
Web Address: www.quakenet.f2s.com -- coming soon!
Editor used: Q3Radiant 202 Public Build
Base: No base, just a map from scratch
Build Time: Too long, for a tourney level =) Probably about 20 hours, geez!
Compile Time: I dunno, its compiling while I write this! I'd say a good 2 hours tho.
Compile Machine: 500 mHz pentium III; 128 MB ram; NVidia Geforce 256 AGP gfx card
Bot Support: Yes
New Textures: No
New Shaders: Was gonna be, but it f*cked up my game. So, no.
Idead player load: moderate 2-4; cramped 5-6

Map Info: Small tourney level, gothic design. My first actual non-sucky level! I had a lot of fun building it, and playing it.
Although a 1v1 is fun, up to 4 ppl can find that its comfortable to play in. Comprised of an open "courtyard" area,
2 connected hallways, and a castle. Inside the castle, there are two more hallways, and some more rooms. There
are linear accelerators going to a Mega Health and a Haste item.
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EXTRACTION / PLAYING
--------------------->>>>>
Just unzip the file to your "quake3/baseq3" directory.
<<<<<---------------------

--------------------->>>>>
Once in the game, under the tourney or deathmatch (free for all) settings, you can find it. Or, just type:
/map sykotrny1
In the console. It will take you right to the map.
<<<<<---------------------
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THANKS / BUGS / OTHER INFO
Special Thanks go to:
The [OATZ] clan: for inspiring me to make maps.
CCD Class -- thanx, god for making me go to this really really boring class so that i can draw quake map ideas!
Brian -- playtesting

Known Bugs:
Well, there is the fact that bots have a LOT of trouble sometimes getting up into the castle. They seem to hit the jump pad, then
try moving before they actually get into the room upstairs.
Also, they tend to spend a lot more time in the castle than in the courtyard, but oh well. They come out, and then they play in the
courtyard. Until you frag the livin piss outta them.

Other Info:
Previous works by ||syKotic||
1) syKodm1: a deathmatch level; with 2 different floors to play on; not ornate as i would like; supports up to 8 players fine;
houses every weapon in the game

2)syKodark: a small level; makes a fun tourney or an intense deathmatch, nothing special; dark spacemap; 4 playesr is fine;

Stuff that I intend on doing:
1) syKotrny2: inside a spaceship, based on the map "OBLIVION" from unreal tournament.
2) syKoctf2: some sort of catpure the flag level =)
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LEGAL STUFF

////**** THIS MAP IS NOT TO BE USED AS THE BASE OF ANY OTHER MAP ****\\\\
////**** © 2001, ||syKotic|| -- May be distributed at will, however, only under the following circumstances:
1) Credit is given to ||syKotic|| for making this map.
2) The people that you distribute it to agree to the legal terms ****\\\\
////**** Property of respected owner, Dave Conway ****\\\\
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