The level is set in a futuristic asteroid base, a theme well established by the texture choices. The map is good for a first release but the game play isn't strong. Connectivity is generally okay, but the layout is mostly hallways with no clear area for combat. Item placement is fairly basic; run the Red Armour, and get the Invisibility as it comes along. To avoid predictable game play its critical to include two armours or a MegaHealth and an armour.
Could be fun for some people.
Reviewed by Pure Imaginary
Ranked: 3.7 out of 5 (5 votes)
Download: Shotgun Shindig by Neil Beech