Slingshot
by Geit
Release date: 11/1/2001
================================================================
Title : Slingshot
Filename : geit3dm1.pk3/geit3dm1.zip
Author : Geit
Email Address : **email removed**
Uin : 8540475
Home Page : goat.gamepoint.net/
Description : Geit3dm1 is a tdm map with costum base-style textures..
It was almost finished when I started making geit3dm2,
but I released geit3dm2 first, because that map was going
well and had lost interest in geit3dm1..

Other maps by Author : Quake I:
Old QKC outpost (Qkcout.zip/Qkcout.bsp)
GEIT's Arena (Garena.zip/Garena.bsp)
QKC Mines (N/A)
Doomed Arena (da.zip/da.bsp)
Nails up your ass (Nails.zip/Nails.bsp)
QKC Outpost (Qkcop.zip/Qkcop.bsp)
GeitDm1 (Geitdm1.zip/Geitdm1.bsp)
GeitDm2 (Geitdm2a.zip/Geitdm2a.bsp)
Geitdm3 (Geitdm3.zip/Geitdm3.bsp)
Geitdm4 (Geitdm4.zip/Geitdm4.bsp)

Quake II:
Abandoned Warehouse (Aban.zip/Aban.bsp)
Geitdm5 (Geitdm5.zip/Geitdm5.bsp)
Geitdm6 (Geitdm6.zip/Geitdm6.bsp)
Geitdm7 (Geitdm7.zip/Geitdm7.bsp)

Halflife:
Geitdm8 (Geitdm8.zip/Geitdm8.bsp)
Geitdm9 (Geitdm9.zip/Geitdm9.bsp)
Geitdm10 (Geitdm10.zip/Geitdm10.bsp)
On the Rooftops (Rooftops.zip/Rooftops.bsp)
Overnight (overnight.zip/overnight.bsp)

Quake III:
I'd rather have a Pitchfork in my Brain (ra3raw1.zip/ra3raw1.pk3)
Spleen (ra3raw2.zip/ra3raw2.pk3)

Thanks to : Shaft, Outs, Dagootje and FAL (The Beta-Testers), iD (for quake3 of course :)=-), the guys at the Mahq
forum (for giving me usefull feedback on my ra3 maps), mahq (for pimping my ra3 maps, thanks guys :)=-),
Kiltron (for the great texturepack used in geit3dm1) and everybody I forgot to mention :)=-

Credits : All costum textures and most shaders by Kiltron (www.planetquake.com/meanarena/)
Some costum shaders by Geit
Slingshot sound taken from teamarena.

================================================================

* Play Information *

Game : Quake ]I[
Gametype : Quake3 deathmatch (preferbly 3on3/4on4)

* Construction *

Base : New level from scratch
Editor(s) used : Q3radiant build 201
Other Tools : Adobe Photoshop 5, q3build frontend

Known Bugs : None that I know of.. Please mail me if you find any...
Build Time : spread out over about a month

Compile machine : celeron 433 with 224MB RAM
Compile Time : About an hour

Brushcount : 2340
Entitycount : 361

If you liked it mail me
If you hated it tell me how to maker a better one

* How to use this level *
Unzip geit3dm1.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3dm1

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

goat.gamepoint.net/

* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
.txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
they can distribute this level.
- All costum textures and sounds in this level are property of their respective owners

Clear