Testing Procedures
Testing Procedures by Eraser

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Title : Testing Procedures
Release number : 5
Date : 17 may 2013
Original release date : 22 dec 2011
Filename : ep_procedures.pk3
Author : Eraser
Email Address : eraesr [at] gmail [dot] com
Description : Single player map for use with the EntityPlus mod
Mods required : EntityPlus
Thanks go to : r3tina, EmeraldTiger and Tigger-On for playtesting.

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- Play Information -

This map requires the EntityPlus mod.
Get it at code.google.com/p/entityplus
The map takes 15 to 20 minutes to complete.

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- Construction -

Base : From scratch
Editor(s) used : GtkRadiant 1.4
Additional Tools : Quake ToolKit, Paint.NET, Cepstral SwiftTalker, Audacity
Textures used : - Base Texture set
- A huge amount of custom textures
Compile machine : Intel Core 2 Duo 2.1GHz with 4GB RAM, running Windows 7

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- Change history -

v5:
- Fixed first shooting gallery not being activated when running EntityPlus 1.1.4 or newer.
- Patrolling bot in end-game sequence properly sticks to patrolling route and walks instead of runs (if running EntityPlus 1.1.4 or later)

v4:
- Fixed player getting stuck behind locked door after dying in the red key card room.

v3:
- Fixed clip brush blocking the way after bridge section.

v2:
- Added respawning ammo to shooting range tests.
- Door across red keycard door is no longer non-solid.

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- Links -

Engines of Creation - www.theenginesofcreation.com
EntityPlus - code.google.com/p/entityplus
Quake3World Forums - www.quake3world.com/forums

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This map is ©2011 by the author and may only be distributed by electronic
means. This map may not be copied as a whole or parts of it without prior
consent by the original author.

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