Puncture Wound
Release date: October 2005
Quake 3 Arena CPM/DM/Tourney level.

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title: Puncture Wound
file: swarmdm2.pk3
author: swar)v(
email address: **email removed**
URL: none
description: CPM FFA/Tourney map with lots of vertical action

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play information

tourney: yes
deathmatch: Small DM (3-4 ppl)
team deathmatch: 2v2 I guess
CTF: no
Bot File (aas): yes - I recommend CPM bots (difficulty 11-100)
other: no
new sounds: no
new graphics: not really
new music: no

how to play: place swarmdm2.pk3 in your /baseq3/ folder
start quake3
hit ~
type \map swarmdm2 OR
type \addbot <botname> <skill>

hit ~ (to clear the console)

OR select swarmdm2 from the
skirmish\practice menu
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info

This is the second map I have made while deployed to Iraq with
the United States Army. Puncture Wound is a small dual atrium
tourney map designed primarily for CPM, though it plays fine in
vq3 as well. The gameplay is very vertical and fast thanks to 5
teleporters.

Other than the several obvious jumps to grab the RA and MH there
are some CPM only trickjumps I've found that are also useful:

1) Double/ramp jump up to the RA from the base of the RA
platform. Also use this ramp to get to the next level
without actually getting on the RA platform.

2) Double/ramp jump off of the light fixture near the 25h under the
PG to get into the RG hallway quickly.

3) Double/ramp jump off the light fixture under the GL.

4) Double jump off the small ledge next to the bouncepad in the
MH/YA atrium to bypass the bouncepad.

5) Tele jump out the upper tele to grab them MH

6) Build up speed in the upper YA hallway then double jump out
the 50H window above the bouncepad and use air control to land
on the RA platform. This looks pretty cool when pulled off =)


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construction

base: none
editor: GtkRadiant 1.4
other progs: q3map2 and bspc
known bugs: none known
build time: about 1 month
compile time: about 15 minutes
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thanks to: stjartmunnen
infernis

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Distribution / Copyright / Permissions

Copyright (c) 2005 Alexander "swarM" Headley, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.

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Clear