wolves
release date: 1st of May 2005.
Quake3Arena DM/Tourney level.

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title: wolves
file: wolves.pk3
author: ROODOG
email address: **email removed**
URL: www.arach.net.au/~.../quake3maps.htm
description: Small-Med ffa/tourney map.

play information
deathmatch: Med/ DM about 5
Tourney: oh yes
team deathmatch: no
CTF: no
Bot File (aas): yes
other: no
new sounds: no
custom textures: yes
new music: no

how to play: place wolves.pk3 in your /baseq3/ folder
start quake3arena and pick from maps or
hit ~
type \map wolves
once the map loads use q3 menu to add bots
just hit esc and your q3 menu will show up.
====================================================
info:I got the idea for this map as i was playing return to castle wolfenstein.
As i was shooting Germans off a ledge i thought hmmmm how cool to frag here in
Quake III so i was determined that this would be the case.To simply port it over
100% the same just would not have had the right layout and flow for a good dm/tourney
map so i ported what i liked and built where i felt it needed to keep the flow fast.
The ledge that inspired me is located underground where the top path with the broken
railing and grenade launcher intersect the path to the holdable medikit.I give much
credit to the ID crew for the excellent architecture as well as providing the source
code that inspires us to create new worlds.All the pictures were made by me with bryce,
poser and arcsoft photostudio.I made the lighting for wolves sort of gloomy and i feel
i have created a good fraggin' atmosphere.If you find it a little dark for you graphics
card just go to options and turn up the brightness a bit.Well that's enough talk from
me so go have some fun and enjoy your frags in the land of wolves!

====================================================
construction

base: Return to Castle Wolfenstein - Game of The Year Edition
editor: Gtk Radiant 1.40
other progs: Quake3 toolkit
know bugs: None
build time:About 2 weeks off and on with lots of contemplation&visions

====================================================
Thanks to Kothic for the cool skybox so pay him a visit at his web
kell.spawnpoint.org/q3skyboxes.html

Thanks to Oak for the Deathmonger xaero statue
Author : Oak
Email Address : **email removed**
Home Page : www.planetquake.com/OakShiro/

Thanks to QkennyQ for the Ranger Statue
contact info:
site: qkennyq.digitalarenas.com
email: **email removed**

Thanks to Arcana for the cross
www.fantaseum.com/...mapobjects.html
mailto:**email removed**

Thanks to Tamara "Ophelia" Crossley for the coffin
**email removed**
as well as Bill Brooks who Took the md3 files and all the shaders textures sounds
and repacked them and he has the best collection of q3 models around
FPS fps.brainerd.net/

Thanks to ID for the great textures!!!/Models and Quake III as well as
Return to Castle Wolfenstein!!!!!!

Thanks to you for Downloading my map!!!!!

cya&have fun!!
Shit i almost forgot!!!!
Thanks Freak for the online testing and advice
as well as the smooth server/i built the map
and you still kick my ass all over the Arena m8.
Don't worry you swine as it was great fun!!!!
shout outs to all the West Aussies oye oye oye!!!
Hey Sarge Good to see you on a surprise visit
as i was testing!Was fun 4 sure plus your trip
to the rafters helped me spot a caulk brush that
needed fixin'.On ya m8!!!

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Distribution / Copyright / Permissions
Quake III Arena is a registered trademark of
id Software, Inc.
Return to Castle Wolfenstein is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

Clear