I have seen some versions of Aerowalk for Quake III Arena by others, however, I
didn't find that they did the map justice. Scaling is the biggest problem I
found with other versions, and so I set about setting my own solution to this.
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* VERY IMPORTANT NOTES *
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This version by myself is probably a "tighter" version than other Q3 ones. I did
this deliberately to speed up gameplay. Some items have been replaced with
stronger ones to aid in balancing out the weight of the railgun and red armour.
I have made this version with the features of the LATEST Challenge Promode Arena
mod in mind. Obtain the LATEST version from www.challenge-tv.com/
I HIGHLY suggest using \callvote armorsystem 3!!!
Please note that this map takes advantage of the new Jacket Armour present in
the LATEST VERSION of Challenge Promode Arena.
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DEATHMATCH : 6 Player Respawn Points
TEAM DEATHMATCH : I think so, tell me what it's like?
SUGGESTED PLAYER LOAD : 2
DIFFICULTY SETTINGS : -
NEW TEXTURES : Yes
NEW SOUNDS : No
NEW MODELS : Yes... sort of anyway:-)
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* CONSTRUCTION *
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MAP BASE : Conversion of the original Aerowalk.
: Rebuilt from scratch.
PREFABS USED : My own (for the Square Cylinder Arches)
EDITOR(S) USED : Q3radiant 202B3, GTK Radiant 1.1 TA Beta
OTHER UTILITIES USED : Photoshop, Editpad, Qase
KNOWN BUGS : None
COMPILE MACHINE : P3 600eMhz, 256MB RAM, GeForce DDR
BSP TIME : Approx 20 seconds
VIS TIME : Approx 4 minutes
LIGHT TIME : Approx 10 minutes
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* CREDITS *
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PREACHER: for building a map like this. It's a true piece of genious.
BANJO : for all his help. Item placements. Once again we have forged our
: strengths to deliver what we feel is another solid release.
CHWD : for making the BEST mod on the planet! Go CPMA!!!!!!!
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* COPYRIGHT / PERMISSIONS *
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This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.
Quake III Arena (C) 1999 id Software. All rights reserved.
The Preacher (C). All rights reserved.