Settings : bleh
Deathmatch 2-8 : not really
Duel : Designed really for duel
TDM : Give it a go?
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- Construction -
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Design Time : Far too long - approx 8 months or so
Editor used : GTK Radiant 1.2.12
Compile Utilities : q3map2 2.5.3 by ydnar
Compile Settings : BSP -meta
VIS
LIGHT -fast -bounce 8 -samples 2 -filter
BSPC -forcesidesvisible -bsp2aas
Known Bugs : None
Additional Credits : Evil Lair for the "Evil 8" textureset,
Sock for the "Mars" skybox,
Decker for the teleporter textures & shaders
Hoony & arQon for CPMA
Jude - for giving me the chance to remix
Q3JDM9 (my favourite Jude map)
Beta Testers : Shambler, Raven, xfoo, Swelt, Electro, lsvx0r,
Statik, 4nt1, Icarus, pjw, Pure Imaginary,
wviperw, arQon, iX, Wolfman, and anyone else I
forgot to mention. Thankyou all for your
fantastic help once again!
Special Thanks : Shambler, xfoo, Swelt and Pure Imaginary -
the testing you guys provided was the best,
this map couldn't play the way it does
without you guys. Cheers!
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- Instructions -
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- Coffee or tea, preferably strong.
- Extract .pk3 file into baseq3 directory.
- Load CPMA.
- Call a timeout.
- Check casket order with local funeral director.
- Call time in.
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- Copyrights/Permissions -
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This map design (q3jdm9) is copyright 2000
by FxR|jude - **email removed**.
This map MAY NOT be used as a base for other levels.
This map MAY be distributed on bbs sites or the
WWW, as long as this text file is included, intact.
This map MAY NOT be distributed on CD or floppy
unless you have the author's permission.