Drift Away
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* QUAKE III ARENA LEVEL INFORMATION *
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TITLE : Drift Away
FILENAME : map_wvwq3dm2.pk3
.pk3 CONTENTS : wvwq3dm2.aas
wvwq3dm2.arena
wvwq3dm2.bsp
wvwq3dm2.jpg
a lot of textures
AUTHOR : wviperw (Joel McDonald)
e-Mail : **email removed**
HOMEPAGE : wviperw.digitalarenas.com
DATE : 12/18/01
GAME PLAY TYPE : FFA, TDM
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* LEVEL DESCRIPTION *
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My lame-attempt at a storyline for the level:

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May, 2002. The Global Warming Coalition (GWC) once again pickets in front of the Whitehouse in protest of the increasingly harmful chemicals destroying the ozone layer. But their voice is not heard. Nothing is done...

The year is 2068, and only 5 years ago has the government finally taken action. This, after 90% of the world's freshwater has dried up. The government, in an attempt to cover it up, implements a number of high-tech water filtration plants to provide pure water. Yet funds run as dry as the water supply (hehe) and the government must now close all facilities down. But the people revolt and know full well how important these facilities are to their survival. In the last few months many groups have secured a number of these plants, yet their is still one major one. The name is WFP5058. This is the big one. The one they didn't want us to know about. You and your teams orders are to take and control this plant. Their are reports that another team might know about WFP5058 also. Securing this plant is essential.

Good Luck
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DEATHMATCH : 27 Player Respawn Points
SUGGESTED PLAYER LOAD : FFA = more than 5 // TDM=3v3 or 4v4
BOTS : Anarki Doom Keel Major Slash Biker Angel
WEAPONS : shotgun(3),grenade launcher(2),rocket launcher(2), lightning gun(2), railgun(1),plasmagun(1)
POWERUPS/ARMOR : YA(2), RA, Mega, Haste, Quad
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* CONSTRUCTION *
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EDITORS USED : GTKRadiant1.1.1
UTILITIES USED : WinZip, PBE, Curry, GTKBuild, Notepad Plus, Q3ASE, Particle Studio
KNOWN BUGS : Bots don't go in some areas.

COMPILE MACHINE : AMD Duron 700@1000, 320mb PC100 RAM, Win95, Stealth III S540 32mb Pro, 6.4gb HD
BUILD : about 3.5 hours (light -extra -patchshadows)
CONSTRUCTION : WAAAY too long. :)
BRUSHES : 5917 brushes
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* OTHER LEVELS BY THE AUTHOR *
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Quake III Arena : Concrete
Quake III Arena : Under My Skin
Quake III Arena : Collide
Quake II : The Slayaway
Quake II : The Abandon
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* SPECIAL INSTRUCTIONS OR INFORMATION *
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Just extract map_wvwq3dm2.pk3 into your baseq3 directory. Type /map wvwq3dm2 in the console. Or go to skirmish->FFA/teamplay and select WVWQ3DM2.
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* CREDITS *
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Partly inspired by Dc_map07 "Hidden Fortress." By sPoG I think.

id software : Q3A and also the dc_mappack which has some really cool textures in it. I did modify a few of the shaders for them.
My Great Aunt Bob : For never giving up on me :)
Mighty Pete : For the cool blue sky (www.geocities.com/petes-oasis/)
Rungy (rungy.com ??) : For the waterfall texture
Whoever made it : the waterfall sound (found it on geits' geit3ctf1)
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* THANKS *
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Big thanks to mesoplague, gout, techx, tequila, pjw, quakin', and anybody else that beta tested it!
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* COPYRIGHT/PERMISSIONS *
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Copyright (2001) by Joel McDonald. All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of Joel McDonald.

Clear