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I have played many train station maps for Q3 and I have to say they are better than this one. Sorry to dissapoint you with this but its true. Just do a little tewaking with the textures and your all good to go :).
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Would have been better if the trains moved. A very decent map for its time that could have been better.
2.5
Edited 1436.47 days after the original posting.
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Nazdor
unregistered
#6 23 Feb 2000
Again, nice idea, but (frame rate/textures aside), there are other problems such as the trains being too narrow and difficult to get in/out. Bit samey and too long and thing.
Perhaps if there were moving trains (or some kind) and multiple platforms across (rather than one long one), it might be a bit more enduring.
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Octovus
unregistered
#5 17 Feb 2000
Well.. not much to say. Is this a first release? (At least for quake3). If so keep at it, great idea, but the textures were really bland. Also, the red lights upstairs got a little annoying.. and taking out the gl and replacing it with the lg would work well IMO.
Happy fraggin! Octovus
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Timothy 11 BlacK
unregistered
#4 02 Feb 2000
This map was a cool concept...but beginners look and boring....oh the shading was real good though
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AzRaeL
unregistered
#3 01 Feb 2000
Nice idea, but just too much symmetrical.
and the gameflow is not that good.
better luck next-time
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Darkartist
unregistered
#2 31 Jan 2000
Ouch, this review is a bit late. I realized the graphics did slow down because of the textures and have made a few more levels. I had sent this level in about a month ago but because of this sites server kicks it took a while for the review to catch up. Thanks for the comments and check out my site for newer levels
www.geocities.com/...are/bunker/1404
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Jazz
unregistered
#1 31 Jan 2000
Interesting map but I had to use vertex lighting and turn almost everything else off to get decent framerates on my poor little Voodoo3. Also I really don't care for symmetrical maps. I think it could have been better if it was more like a REAL train station.
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