i love it too bits and wish i could marry it
The gameplay shines due to a great architecture. Excellent diversity of the map that involves fights from close range to very long range (for Quake3). The vertical play is also very good, diversified, not too difficult. Despite the map is a bit big, the great connectivity make moving through it a breeze. The RL dominates a bit but a lot less than most maps. All weapons (no BFG) take a big role, it just miss some more ammo for the shotgun. Many places are by themeselve great place to fight and diversified one. There are interesting sniping points and some good sneaking and ambushing.
I notice only few minor problem with bot play, it seem they underuse the hole that fall to the blue sphere. And they seem to overuse one of the jumpads but it's not so easy to take profit of that. I gave it a 9.
Once I get past that phobia this looks like a solid map. Haven't played it much yet though so no comment on items... space and layout are fine. One interesting/weird thing I noticed is several "curves" built out of polygons rather than meshes (in one case, causing a jumppad problem because of this). Join the Curve Nation, Shmitz. :-)
The colors were great. You could tell what side of the base your on with the color scheme. Item placement was superb. (except the regen was out of the way so that the bots never went for it....but hey, more for me!) Plenty of ammo, health was not too lacking. There was no clearly favored path from flag to flag. Not too easy to get away from pursuers, but then again, not too hard. The 3 tiered levels amde for superb strategic pathways. Over-all an outstand CTF level. If your'e a CTF fan...a must have.
yeah dl minn rass...