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Tried in VQ3. Not fun. Not because of physics but because of design. Fighting happens mostly in corridors. Lacks a decent main room. I liked the detail of the MH though (the design of the room and the "window" to look through). The RG is unnecessary in this map.
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@raspatan: It plays alright in VQ3; there aren't any items or areas that need CPMA physics to reach. However, it does flow much better with CPMA physics; the main screenshot for example shows the GL which in VQ3 either has to be accessed through the back hallway or a tiny ledge on the side, but in CPMA you can ramp jump off the stairs in the lower-right corner of the screenshot straight up to it. Another neat trick jump not mentioned in the review is that you can ramp jump from the RG pit to the GA right above it.
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@EmeraldTiger, any idea how does this one play in VQ3?
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