Tig's Ghosts 'n Goblins
Tig's Ghosts 'n Goblins by Tigger-oN
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HelterSkeleton Rep. 6344
#7   27 Sep 2019
I'd love to write a review for you but I am not familiar with Ghosts n goblins so I don't think it would be fair. I don't even know if I am game enough to vote on it. But I will say this: I don't know if the weapon spawning system is related to the game it is based on I am unsure if this works as it is. But kudos on the translation of scroller aesthetics into the q3 format. Impressive! And the pixelated HUD was such a nice touch. In terms of the gameplay v experimental suggestion. Here is how my mind works: I would love to see a scroller that was basically vertical and two dimensional (think pretty much corridor like). An upper area with power-ups and moving platforms. A hazardous lower area with lava (and a railgun somewhere), and a fairly open middle area that allows movement backwards and forward on the map. A teleporter to a hidden easter egg that if you succeed in you get a bfg). And wind tunnels that give speed boosts to other area. A haste hiding in a palm tree. And the sonic skin! Sonic the Hedgehog anyone? Now that would be a translation of a scroller worthy of a 5. It will be years before I would attempt this, if I ever get round to it at all. So the challenge is on: if you're up to it!. Take my idea and run with it! It's all yours! And I would love to see it. Just acknowledge me in the read me file. So having said that: this may have started as a joke! But as a realisation of a scroller wow! As an experimental map - pretty good, but I just told you what is in my mind that would get it a 5. I'm gonna this a 3.5. LOVED the HUD!
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Martinus Rep. 592
#6   05 Apr 2019
Tig knows some pretty cool mapping tricks. I like it!
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ZaRR Rep. 48
#5   04 Apr 2019
Great! First time I've discovered the game was pretty sick of the hardness. Arcade versions are also hard and arcadish. Good game, good map!
Also: www.youtube.com/watch
Edited 4.22 hours after the original posting.
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Tig Rep. 1622
#4   02 Apr 2019
Well, that was embarrassing. The level shot issue has been corrected. For the record, this is not an issue on Linux . Thanks everyone!
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sst13 Rep. 413
#3   02 Apr 2019
The problem is just the levelshot. Don't save JPGs "progressive" (interlaced).
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KommissarReb (SW12) Rep. 2332
#2   02 Apr 2019
In all seriousness though, it looks like it would have been a fun map to play if it didn't crash upon being scrolled upon in the start menu. (/map and /devmap don't work on it either)

Also Tig when do you plan on publishing more reviews? A month and a half is a long time IMO.

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Obsessed Rep. 626
#1   02 Apr 2019
This level rocks! Even Q3A crashes! :D
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