Sublevel Tokay
by fKd
Sublevel Tokay by fKd
Comments
Add a comment
avatar
**Preview only**
Be sure to submit your comment
Submit
Preview
Cancel
Submitting comment...
avatar
HelterSkeleton Rep. 6344
#36   15 May 2021
I kinda agree with Aeon on this one. I actually really like the creativity behind fkd's verticality but the atriums could be wider and less cramped, and the map more spread out by building in more areas instead of being restricted to the two atriums and 1 small connecting room. but the choice of texturing and the design is still really nice.
Agree (1) or Disagree (0)
avatar
rudehades Rep. 20
#35   04 Dec 2017
why this doesn't have a rating of at least 4 is bullshit
Agree (0) or Disagree (0)
avatar
FragTastic Rep. 2333
#34   12 Jan 2012
10/10 Straight!
Agree (0) or Disagree (0)
Iván unregistered
#33   20 Dec 2011
Beautiful map, excellent work.
Agree (0) or Disagree (0)
avatar
PaN61 Rep. 385
#32   19 Apr 2010
The details of this map are impressive and the architecture is beautiful. The red rims go well with all of the different textures throughout the map. Item placement is extremely good with the Megahealth being placed in a well designed area and great connectivity throughout the map.

Really nice map fKd, 9/10.

PaN61
Edited: 20 Apr 2010 AEST

Agree (0) or Disagree (0)
garoto unregistered
#31   17 Nov 2009
The concrete gray and red rims reminds a lot of Ikka's "Future Brownie" map (ik3dm1). Which is great, since I love the style.
Agree (0) or Disagree (0)
Mikko Sandt unregistered
#30   08 Oct 2009
Pat, it doesn't matter for as long as everyone is free to do so. With enough votes, the average vote is close to its actual value whether a few individuals exaggerate their scores by a lot or not.
Agree (0) or Disagree (0)
avatar
pat howard Rep. 412
#29   07 Oct 2009
Honestly I never liked the 1 - 10 rating system. It's obvious that some people are going to exaggerate their votes in order to get the overall rating closer to what they think the map should be.

I think a Like/Dislike with a confirmation button would be a lot better.

Agree (0) or Disagree (0)
avatar
sst13 Rep. 413
#28   07 Oct 2009
Maybe an accidental click. The voting process is a little bit too easy. A confirmation popup with a cancel button would be really nice.
Agree (0) or Disagree (0)
avatar
fKd Rep. 390
#27   06 Oct 2009
wow, i know its not great... but 1 out of 10? hmm i think i need a thicker skin
Agree (0) or Disagree (0)
avatar
fKd Rep. 390
#26   29 Sep 2009
17/8/09 - 29/9/99 and still no review, come on ppl :D
Agree (0) or Disagree (0)
avatar
fKd Rep. 390
#25   25 Aug 2009
you will find it in the map queue here.. sorry i dont quite understand what you mean..
Agree (0) or Disagree (0)
monaster unregistered
#24   25 Aug 2009
Hey there fKd, since you seemed to have finished your new map over at q3w: any idea when it will be published at lvlworld? Definitely deserves to be provided to a somewhat "bigger" audience (compared to mediafire) in my opinion! ;)
Agree (0) or Disagree (0)
avatar
AEon Rep. 770
#23   23 Aug 2009
Very well designed architecture and texture choices. Alas, I am not much a fan of vertical maps, and the central shaft gets a tad too crowed and cramped for my taste. I'd have preferred to have a map of this style spread out horizontally more.
Agree (0) or Disagree (0)
avatar
Gio Rep. 0
#22   11 Aug 2009
ok...
Agree (0) or Disagree (0)
avatar
cityy Rep. 363
#21   10 Aug 2009
I will give it a try :)

Nice idea zihaben, this may make lvl::.. so much more popular again.

PS: I have to agree with fkd. Though, your maps are awesome too fkd ;)

Agree (0) or Disagree (0)
fKd unregistered
#20   10 Aug 2009
just come over the the level editing forum at www.quake3world.com

ps zihaben your maps are amazing!

Agree (0) or Disagree (0)
avatar
Sergei "Zihaben" Starko Rep. 70
#19   10 Aug 2009
"we q3 mappers need to stick together "
May be, we should make petition and ask Tig for forum on LvL? ;-)
Agree (0) or Disagree (0)
zihaben unregistered
#18   10 Aug 2009
@Gio: just google for any of your question, I'm sure you'll find HUNDREDS of answers. Begin with "quake 3 shader manual" ;-)))))))
Agree (0) or Disagree (0)
avatar
pat howard Rep. 412
#17   10 Aug 2009
Gio, questions like these are better for level design forums rather than review websites. Try a website like quake3world.com and you'll get better feedback.

-Pat

Agree (0) or Disagree (0)
avatar
Gio Rep. 0
#16   10 Aug 2009
Tig, how can i create a texture?
I have q3ase but i don't understand the manual... i don't know how to load an image and animate it...

can u help me? :)
Edited: 10 Aug 2009 AEST

Agree (0) or Disagree (0)
avatar
Gio Rep. 0
#15   09 Aug 2009
ok big thanks (again) :)
Agree (0) or Disagree (0)
avatar
Tig Rep. 1652
#14   09 Aug 2009
@Gio: Check the ..::LvL F.A.Q., there are details instructions on how to start a map there. The link is under Site -> F.A.Q. at the top right of the site.
Agree (0) or Disagree (0)
avatar
Gio Rep. 0
#13   09 Aug 2009
i don't see any ..::LvL's map in skirmish.
i start my maps with the console,
i write:
g_gametype 12
map q3dmp9
But the map doesn't start...
the map lifeline start and i can play it,
the map acid3dm9 start... :-|
Agree (0) or Disagree (0)
fKd unregistered
#12   08 Aug 2009
extract q3dmp9.zip into ya /quake3arena/baseq3 folder
start quake 3
click single player
then click skirmish
then scroll to the right until you see q3dmp9
click on the map so the name is shown in between the back and next buttons
click next
click fight
done

with any luck it should work :)

Agree (0) or Disagree (0)
avatar
Gio Rep. 0
#11   08 Aug 2009
i don't know?? sry but i don't know which mode i am
Agree (0) or Disagree (0)
avatar
pat howard Rep. 412
#10   08 Aug 2009
That's strange. Perhaps you're in CTF mode? Don't know what else could be causing that, sorry.
Agree (0) or Disagree (0)
avatar
Gio Rep. 0
#9   08 Aug 2009
the console load the map but doesn't start the game,
any error messages.
Agree (0) or Disagree (0)
avatar
cityy Rep. 363
#8   06 Aug 2009
we q3 mappers need to stick together

I agree with you fkd. I started mapping and it was quite hard to find answers on my questions. As newbie I didnt/dont know where to find other mappers with more experience to ask my questions.
Agree (0) or Disagree (0)
fKd unregistered
#7   06 Aug 2009
thank you sir :)
do you go to quake3world? i've not seen you on the forums. since level makers is gone you should come over and share ya work and help the mappers :) we q3 mappers need to stick together
Agree (0) or Disagree (0)
avatar
pat howard Rep. 412
#6   05 Aug 2009
Gio, First off you should be able to find the map in your skirmish menu if you put it in your baseq3. Second, if you want to load from console, type -
/sv_pure 0
/devmap q3dmp9 OR /map q3dmp9
If that doesn't work, what's the error message you're getting?

fKd, One thing I noticed that was really sweet about this map is the lighting on the walls up near the top. The spot lights + the shadows cast by those wires is amazing. I kind of wish it was more obvious so people would see it even while playing, but now that I know it's there it's a nice subtle feature.
-Pat

Agree (0) or Disagree (0)
avatar
Gio Rep. 0
#5   05 Aug 2009
the console can't find the map .bsp :(
Agree (0) or Disagree (0)
fKd unregistered
#4   02 Aug 2009
this is nothing compared to q3dmp11 muhahahaha
Agree (0) or Disagree (0)
051R15 unregistered
#3   22 Jul 2009
This map causes a texture corruption problem in other maps for some reason (specifically bounce pads in ID maps).

Too bad, because it's a solid map... but I thought I'd save some one else the headache of figuring out which of their hundred or so custom maps is screwing things up....:(

Agree (0) or Disagree (0)
fKd unregistered
#2   13 Jul 2009
Thanks for the review. all valid points :)
Agree (0) or Disagree (0)
Anonymous unregistered
#1   12 Jul 2009
beautiful architecture. great connectivity. i will agree with the review that there is not enough health, but i have no problem with the item placement other than that. awesome map
Agree (0) or Disagree (0)
Clear