**Preview only**
Be sure to submit your comment
great choice for the featured map section Tig
Agree (2) or Disagree (0)
WOW, just WOW. Not only visually stunning but gameplay is non-stop brutality. Areas are superbly connected, both horizontally and vertically. Item placement is very smart. This is now in my top 10 FFA maps. I'm addicted to it!
Edited 18 seconds after the original posting.
Agree (3) or Disagree (0)
Excellent Piece Of Work! 10/10
Agree (0) or Disagree (0)
Maybe the best texturing display ever. It plays nice too - smooth, open and refined.
This is one of my favorites. Amazing stuff, Rota.
Agree (3) or Disagree (0)
love the map! looking to remake it for UT3 with permission of course :)
Agree (0) or Disagree (0)
ijed
unregistered
#17 31 Aug 2007
Great map.
Agree (0) or Disagree (0)
Thanks Tig for test and update... I am glad its better now..
Agree (1) or Disagree (0)
I've updated the download links to the newer version. The frame rate increase is very noticeable. Good work!
Agree (1) or Disagree (0)
You, are right.. there was a problem.. here is Karin with higher fps:
www.edisk.cz/stahn...zip_5.18MB.htmlPlease let me know If its better... i cant recognize it because I have strong machine..
--special thx for subst--
Edited: 30.Aug.2007 01:55 AEST
Agree (0) or Disagree (0)
Ahh.. r_showtris, in case you have not worked it out, only shows the polygons that are being drawn by the render engine based on where you are standing in the map.
Agree (0) or Disagree (0)
i didn't mean make absolutely everything inside the map detail, sorry if it came accross that way.
Edited: 10.Aug.2007 17:11 AEST
Agree (0) or Disagree (0)
Research into hint brushes and vis-blocking. Also, the use of r_speeds and r_showtris can be used as a guide. Compare what you see on your map with one of the levels that shipped with the game. There are more commands as well, but this will help to get you started.
detail brushes are great for cutting back on the polygons and speeding up compile times, however (as stated before) they do not work as vis-blocking brushes, nor do curves (patches). detail bushes should really be used in conjunction with the bot brushes as well to improve your bot file.
Lonely Planet is an amazing example of optimal vis-blocking and hint brush usage. Try that map with r_showtris for a real example of what can be achieved with some careful placement.
Agree (0) or Disagree (0)
zeal0r: using detail brushes like that wont improve fps, details do not block vis so in fact if you make all walls in your map into detail then everything will be drawn at once which means less fps
(caulk blocks vis, but if you make caulk brush into detail it does not)
i have low fps in this map too, but thats because i have an old machine, there's nothing wrong with the map :]
Agree (0) or Disagree (0)
Hey Fjoggs, how can I fix that? do you know where is any tutorial?... thx for help...
Agree (0) or Disagree (0)
Fjoggs
unregistered
#8 09 Aug 2007
It's not optmizied at all. It almost draws the entire world no matter you are. Try it in devmap and use r_showtris 1 to see it yourself.
Agree (0) or Disagree (0)
Yes, I used caulk and so... sorry If you have low fps.. I have 150...
Agree (0) or Disagree (0)
i'd like to know if the author used all the methods of making maps more fps efficient, e.g. using detail brushes for all things inside the map and using caulk for the outside.
it's a very well designed map and it's a shame to see the play experience suffer with losses in fps.
Edited: 06.Aug.2007 20:30 AEST
Agree (0) or Disagree (0)
xfactor
unregistered
#5 05 Aug 2007
It looks good and plays good nice work.
Agree (1) or Disagree (0)
gr8 map, tons of good frags to make, just a bit rough on the fps. 9/10
Edited: 03.Aug.2007 00:17 AEST
Agree (0) or Disagree (0)
perfect! 10/10 =)
Agree (0) or Disagree (0)
I agree to that, very good work!
Agree (0) or Disagree (0)
This is a great map...good layout/design. Fun to play...nice work man.
Agree (1) or Disagree (0)