Currently it's in that "probably should be more fun than it is" category, but perhaps if we (ok my buddy) learned the layout and items, it might be even better.
This is one of my favorites. Amazing stuff, Rota.
--special thx for subst--
Edited: 30.Aug.2007 01:55 AEST
detail brushes are great for cutting back on the polygons and speeding up compile times, however (as stated before) they do not work as vis-blocking brushes, nor do curves (patches). detail bushes should really be used in conjunction with the bot brushes as well to improve your bot file.
Lonely Planet is an amazing example of optimal vis-blocking and hint brush usage. Try that map with r_showtris for a real example of what can be achieved with some careful placement.
i have low fps in this map too, but thats because i have an old machine, there's nothing wrong with the map :]
it's a very well designed map and it's a shame to see the play experience suffer with losses in fps.
Edited: 06.Aug.2007 20:30 AEST
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