OSP is probably based on numbers of servers, I imagine PI would have experience in that department, and no one is saying it's actually better...you've never touched CPMA, well, isn't that impressive, wtf does that have to do with anything? Meyb you could beat me but that's not exactly much of an achievement...and hm at least #3 was semi-relevant if it said absolutely nothing...
-Octovus
-Octovus
ztn3tourney1 and hub3tourney1 are notable custom maps.
www.promode.org features a modification CPMA that tweaks certain gameplay rules and has 3 level packs designed for CPMA, but some of these maps are also good for standard Quake 3.
www.orangesmoothie.com is the most popular match mod for Quake 3, and it also contains 15 maps for Quake 3, but these maps are largely not as popular as Promode's levels.
i really dont know what to rate the map overall.. hmm
i really dont know what to rate the map overall.. hmm
That said...about the map. Well, I think the review is a bit off, though I am somewhat partial to Quint's maps. It is definitely more solid gameplay-wise than his other maps (not Dantesca, which was made after but reviewed first), especially if you play it with humans. The bots aren't bad though! They get the RG and move around a lot; to be sure they stick somewhat close to eachother, but on such an open map that makes sense unless you want to have sniping battles (so the bots who fancy the RG tend to back off - they had no trouble getting it in my experience).
It also makes better use of his traditional jumppads and brushes combos to get people around the level, since they help gameflow and play instead of just being an extra this time around. But I agree it's certainly nothing competitive, though as viperw said - it wasn't supposed to be either.
8 from me.
-Octovus
agree w/ the review for the most part. Some sweet mapping by quint here. FFA was fun for a bit, but then I put it away.
"so don't expect competetive game play."
I don't think anyone is. I know you're on more of the comp. side of q3, but you don't have to look for competetive play in every single map. Quint's maps (and a lot of other mappers) are the kind where you look around in them just as long as you play them.They're the fun-FFA-for-5-or-10-minutes kind of maps. In fact, most levels coming through LVL were probably made w/ this in mind. So you might want to keep this in mind.