I was suggesting exactly that. :)
I didn't vote... because I never do. I didn't know it was an obligation.:/
Pure Imaginary, im sorry if i've explained myself so bad, wasnt intending to insult you. I was just commenting that since ppl can now submit reviews, reviews tends to be individual opinions, and not necessarily LvL one, and, anyway, everybody is right having their opinion.
I said i disagree with your review, well, i said 'not completely', the review has some nice points there. And i appreciate any efforts like this one. I still disagree partially, but that's another story, and not related to you =), let's smile, man! I've had some fun playing this one, although is not a map that's gonna stay on most ppl hdds...
In conclussion, Rebel maybe has been a bit mean with the reviewer (i have my fault there...), i should have explained myself more carefully, and map is ok, but not great, especially cos of being the typical gothic map.
Sorry, and as i said before, cheers to the lvl crew
-Octovus
I can't help but to be slightly offended here. I have played more than my fair share of maps, and to be honest, I am going to be a relatively critical reviewer. I hope you and Rebel Assault can keep that in mind, because while I am not a perfect reviewer, I am moderately competitive player who has had a long interest in custom levels; I feel that I am qualified enough to give you my opinion.
I can give you some additional comments, like that the Red Armor is generally too easy to pick up safely (compared to ztn3dm1, where the Red Armor is not even as important, which is problematic considering the RA + MH proximity and presense of only one YA).
I am going to do my best to let players know whether or not they should be downloading the map. In order for a map to be suited for competitive play, it needs to be interesting to play for the duration of a major tournament or for the life of a ladder or league that uses it. There are players out there that do competitive in such events and would prefer to not sort through half of all them maps here in order to find the few that really hold up, only to miss another two gems because the authors that reviewed those maps had no clue about how major competitors play.
"And I don't think PI did the screenshot."
You are right, I didn't. :)
"IP is fine, the reviewer is silly to mention RA and MH problems when he says it's for non-competitve players anyways (which I have to say I agree with unless you want to revise IP, but Pure kind of made two negatives out of one)."
I use the RA/MH proximity (and other problems, not necessarily listed) to ultimately justify that the map won't work for competitive players. Even though I specify a map is worthwhile for strictly non-competitive players, I am going to still list some of the problems so that the next map will be more playable rather than leave the mapper in obscurity of what he did wrong.
Ultimately, it isn't my job to be popular; I simply want to be as accurate as I can be.
The shot is 99% not Pure Imaginary's fault; if it is though, shame on him, that's just not fair considering the number of llammas who can't tell that's another graphics mode :-p It does really resemble Blood Run, if you're taking that as an insult well(?). The same textures is true enough, but that could be said about most maps - it's called continuity. I think the reviewer makes too much of that as a negative. The teleports are a bit excessive for a map of this size (though I wouldn't quite call it small; I played a 5 ffa with ease) but this is made more true by the smaller number of destinations. IP is fine, the reviewer is silly to mention RA and MH problems when he says it's for non-competitve players anyways (which I have to say I agree with unless you want to revise IP, but Pure kind of made two negatives out of one).
I do say it's definitely worth a peek/play, but can't guarantee if you'll keep it or not. 7 from me.
-Octovus
Rebel: If you're talking to jalisko or PI about playing the map, I'm sure they have played it enough to know. And PI's review doesn't ruin the map, you just feel that way because you made the map. His review is pretty favorable I think. And I don't think PI did the screenshot. I'm pretty sure Tig or Mandog does that, so don't blame him.
As for my opinion about the map: I think its a very good map, except for the fact that its been done before. The similarities w/ Blood Run were all to familiar. Not saying thats a bad thing, just saying that I like a little creativity sometimes. The detailing/texturing was top notch though, even though its the same old gothic. Map was a fun one to play, but I agree w/ PI in that its more of the non-competetive player type map.
I forgot to tell Rebel that anyone can now post reviews in lvl, so maybe that negative post from him has a couple bad points, being all my fault...
That's all, this one gets a 8 from me. Aesthetics are ok, gameplay is pretty good, but needs some custom textures, looks to classic.
Cheers Rebel, and cheers the LvL crew
Well, anyway, i still disagree with the review, not completely, is certainly true that there's a room way too big and excessive, and some areas look bland, and, worst of all, is a typical gothic map (duh). But it features an enjoyable tourney with some good things, as an example, it keeps making you move all around the map, and it's pretty hard to keep control over the RA. About replacing 25h units for 50h ones, that sounds a bit ffa, imho. But whatever, i forgot to tell rebel
MH and RA are too close, but the control paths they produce are quite well distributed and promote movement, it also makes the map play fast.
I specially agree with so many teleporters being unnecesary, but, once you learn them, aren't a big problem, tho.
I helped playtesting this one, so my opinnion isn't neutral, but I'd like you to give it a try. I honestly think it is a pretty good gameplay map.