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Title : GrindMill
BSP Name : alkdm06.bsp
Author : Shaun Ross aka [Kona]
Release Date : December 2000
Email Address : **email removed**
Home Page : Ethereal Hell: SP Map Reviews
ethereal-hell.telefragged.com
Map Description : A dirty industrial factory with thick steel supports around the small brick village highlighted with gothic lights. Each of the rooms intersect into a central main arena under a blue night sky. Three levels make up the map, which makes for a great dueling level or a fun 3 player FFA.
Other Info :
Please email me if you liked this level.
After The Devil Deranged I was a little disappointed in that level. The gameplay and connectivity just wasn't good enough. It was too cramped and slightly too big for 1v1. So when it reached beta stage I started making this new level, and for the first time with deathmatch, actually plotted a layout. This time the layout is much better, and is very fun for 1v1.
Other maps by Author :
Single Player:
Jun 00 - Egyptian Myth (Q1SP)
Apr 00 - Mel Soaring 5: Ancient Rigby (Q2SP)
Feb 00 - Mel Soaring 4: The Savage Sanguine (Q1SP)
Dec 99 - Mel Soaring 3: Tomb of the Makron God (Q2SP)
Oct 99 - Mel Soaring 2: Star Rancor (HLSP)
Sep 99 - Mel Soaring 1: Hear Me Roar (Q2SP)
Mid 98 - The Alkado Adventure (Q1SP PC)
Deathmatch:
Dec 00 - Sinda Legend (Q3DM)
Sep 00 - Until The End Of Time (Q3DM)
Oct 00 - Devonaire (Q3DM)
Dec 00 - GrindMill (Q3DM)
Jul 00 - The Devil Deranged (Q3DM)
May 00 - Evergem (Q1DM)
Apr 00 - Tusk and Bone (Q3DM)
Feb 00 - Ravages of Sanguine (Q1DM)
Dec 99 - On A Dreary Night (Q2DM)
Additional Thanks to : The Stand Q2 mission pack for textures
Kevin 'Rorshach' Johnstone (www.quakefiles.com/rorshach) for his Jackboot textures
Speedy, Defrag, Hobbes, Nitin and the testers at LVL all for suggestions
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* Installation *
To install, simply unzip and place alkdm06.pk3 in your baseq3 directory wherever you installed Quake3: Arena. The map should now be accessible via the Multiplayer or Skirmish menu or by typing "\map alkdm06" at the console without the quotes.
* Play Information *
Deathmatch : 2-4
Player Base : Tourney, Free-For-All
Bot File (aas) : Yes
* MAP Information *
Total Brushes : 944
Total Entities : 109
Net Brush Count : 831
New Textures : Yes
New Enemies/Sounds : No
New Weapons/Quakec : No
* Construction *
Base : From scratch
Construction Time : A week or 2.
Compile Time : 5hrs, 41min
Machine : P3 450mhz, 128mb RAM, Riva TNT2
Editor used : Q3Radiant
* Copyright / Permissions *
You may NOT use this level as a base to build additional levels!
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.