Part 1
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Map Infos & contents
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Infos:
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Title : City 1
Filename : city1.pk3
Author : Mike Scholz (aka KRAFTWERK2K1)
Email Adress : **email removed**
homepage : mirolco.oyla10.de
Info : This is my first public release.
======================* LEVEL DESCRIPTION *=====================================
DEATHMATCH : 12 Player spawn points
SUGGESTED PLAYER LOAD : 2-15 (more than 15 or 20 and the map becomes a bloodbath)
DESCRIPTION : A public-complex, with Toilets,
a cafeteria AND lots of trees.
BOTSUPPORT : Yes
QUAKE III TEAM
ARENA SUPPORT : Yes
-------------------------* CONSTRUCTION *-----------------------------------------
MAP BASE : New Map
EDITOR(S) USED : Gtk Radiant Build 1.2.10-update, Gtk Radiant Built 1.2.13 update
OTHER UTILITIES USED : notepad, pakscape 0.11, IrfanView 3.80, Gimp 2.0.4, Audacity 1.2.1,
paint
KNOWN BUGS : Maybe some graphic bugs with old Graphic card
drivers on Geforce MX460 cards.
WORKING TIME : September 2004 - May 2007 (with some long breaks)
Brush count : 1273
Entity count : 242
COMPILE MACHINE : AMD Athlon XP 2100+ with 768 MB DDR RAM
& Nvidia Geforce TI 4200 (64 Megs VRAM)
COMPILE TIME : about 10 minutes (vis-fast, vlight)
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* LAST BUT NOT LEAST *
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id Software : For making a (masterpiece) game
Thanks to:
The community of chaosquake & planetquake.de.
Cha0s! He helped me to find some webspace :)
UNISOL2K1 (for some system configuration tests, Bugreport & support)
& of course Peter Engström, for making the great tool pakscape.
Very SPECIAL THANKS & CREDITS:
Thanks to Kalli (kallicompany.web100.de)
for the street, bathroom & beton- textures, taken from his
great map "Bahnfahrt".
Tree models by: QKennyQ
Camera model by : Gollum
his Email Address : **email removed**
Thanks to Cyben for his Office building-textures. (www.q-area.de.vu)
Google for free sources of faastfood images ^^
AND! A very, very special thank to the producers of Gimp and Audacity!
(I love that tools)
...and sorry for my bad english.
Copyright:
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This level is (c) 2004/2007 MiRoLcO.
You are not to include or distribute this map in any sort of commercial product without
first obtaining permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
first floor photographics made by Ronny Heinsch
Quake III Arena (C) 1999 id Software. All rights reserved.