Shake your body
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
RELEASE 1

Title : Shake your body
PK3 Name : straledm5.pk3
Author : Paul "Strahlemann" Evers
Release Date : 16th April, 2004
Game : Quake 3: Arena
Type : Deathmatch/Team Deathmatch
File Size : 7,14 MB
Email Address : **email removed**
Home Page : N/A
Pevious Work : Q3:A
straledm2.zip - "worse but faster"
straledm3.zip - "Dissoda"

Nexuiz
stralenex1.zip - "Down with the Sickness"
stralenex2.zip -
stralenex3.zip - "Nexuiz Arena"

Special Thanks : My girlfriend who was so kind to leave me her Notebook the last 2 weeks.
Without her i wouldn't have finished this in time.

Thanks to : Kevin 'Rorshach' Johnstone (**email removed**)
webs : www.polycount.com/cottages/rorshach
for his great Headhunters Texture sets.
MrClean for his inspiring work in his map "Abusive Intension". I also
used his great water shaders.

Beta Testers : None. I had no more time to test this map because of the contest's deadline.
If i've got time and someone has some constructive critics, i'll change things after that.
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
This Level was made for the Burial-Grounds Map Contest in about 3 weeks.
It has an rusty industrial style and is a fast playing deathmatch/tourney map with a lot of detail.
--------------------------------------------------------------------------------
DEATHMATCH : 9 Player Respawn Point(s)
Team Deathmatch : YES
SUGGESTED PLAYER LOAD : 2-6

NEW TEXTURES : Yes
Headhunter Textures from Rorshach and the water shader from MrClean
NEW SOUNDS : No

--------------------------------------------------------------------------------
* PLAY INFORMATION *
--------------------------------------------------------------------------------
Game Style : Free-For-All, Team Deathmatch
Number Of Players : 2 - 6 FFA, or Teams of 2 - 3.
Default Bots : Cadavre, Daemia, Doom, Grunt
Item list : Deathmatch Start - 9
Yellow Health - 4
Orange Health - 3
Mega Healtj - 1
Armour Shard - 4
Yellow Armour - 2
Red Armour - 1
Shotgun - 2
Grenade Launcher - 2
Rocket Launcher - 1
Lightning Gun - 1
Plasma Gun - 1
Railgun - 1
Shells - 2
Grenades - 2
Rockets - 2
Slugs - 1
Lightning - 2
Cells - 3
Bullets - 3
Quad Damage - 1
Haste - 1

--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
Base : New level from scratch
Texture Scheme : Mix of Rorshach Texture Set 1 - 4,
Colour Scheme : Yellow and Brown - rusty.
New Shaders : Yes, Alle light-shaders and the sky-shader were written by me.
The water-shader was taken from MrClean (mrcq3dm5).
New Sounds : No
Construction Time : 3 weeks.
Prefabs Used : None.
Average R_Speeds : about 8-9k (entities, no players)
Worst R_Speeds : 16500 (entities, no players), viewing from the grate over the jump
where the railgun is.
Total Brushes : 4178
Total Entities : 312
Point Lights : 0
Editors Used : GtkRadiant 1.4.0
Other Programs : Adobe Photoshop 7.0, Q3Map2Toolz
Known Issues : Bot play is bad and r_speeds are quite high in some places.
Due to the deadline i wasn't able to make it better, but i think it
will still run smooth on the most systems.
--------------------------------------------------------------------------------
* COMPILATION *
--------------------------------------------------------------------------------
Q3Map2 Switches used: BSP: -meta
VIS: -vis
LIGHT: -light -fast -samples 3 -bounce 8 -gamma 2 -compensate 4 -patchshadows -v
BSPC: -forcesidesvisible -optimize -bsp2aas

Total Compile Time: 25 min

Compile Computer : Athlon 1333Mhz, 384Mb RAM

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT decompile the BSP as a base to build additional levels.
Authors MAY use the included custom textures & shaders, or modifications thereof, provided
they give note of such in an attached readme.
You MAY distribute this pak file and/or its contents by any electronic means, provided
you leave the contents unaltered and include this text file.
This file may not be commercially exploited in any way.

Clear