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Well, you can quite easily rocket-jump up there while pressing "Crouch" in the flight. I've done that plenty of times! But yeah, it's a nice conversion.
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It's impossible imo to reproduce the thrill of moving around with the quake 2 grapple, so important in this map (for instance to enter the base though the RG room). Nice conversion anyway!
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Quaker from 1996
unregistered
#34 25 Jul 2016
Thanks for making this! This map is so epic.
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Q2 Remakes are the best! I love those maps excellent work.
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This map is cool with Generations Arena. Good thing it comes with it. I gave it a 7.5 because I can't give it a 7.6
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Eraser
unregistered
#31 13 Feb 2001
SithLord, do some z-fighting fixing. Lot's of that in there. CAULK CAULK CAULK my friend, it's becoming a buzz-word in the mapping community, but nescessary anyway.
Anyway, I've just uploaded my own new map (McKinley Revival remake), and I've submitted it to Lvl. For a quick glance check:
dl.fileplanet.com/dl/dl.asp
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SithLord
unregistered
#30 23 Jan 2001
I'm about finished with a new version. The battle suits are goner, they are too powerfull and I made some other fixes. But getting out of the water is no problem even the bots have no trouble at all doing that.
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Glock
unregistered
#29 21 Jan 2001
Scratch my last post, we pulled the map. The playtest revealed some problems. The shield thingies are a bit strong, and the dimensions seem a little off at times. The worst problem however with this map is it's difficult to get out of the water. Needs some fixin IMO.
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Glock
unregistered
#28 21 Jan 2001
This map now in rotation at Abilene Arena CTF, quake.camalott.com:27962
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r3tina
unregistered
#27 11 Jan 2001
yeah huh nothing. Just felt like p1mp1n the site, so there!
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not entered
unregistered
#26 04 Jan 2001
yeah huh?
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r3tina
unregistered
#25 03 Jan 2001
Stronghold Opposition is officialy hosted on The Engines of Creation and news on Sithlord's new work will be announced there.
www.planetquake.com/eoc
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SithLord
unregistered
#24 18 Dec 2000
Unforunately Team Arena isn't out yet here in the Netherlands. I am working on a newer version though, mostly for improved bot support. And I also will make a team arena version for it, but I have to wait for the new Q3Radiant the be released.
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D-Arkangel
unregistered
#23 10 Dec 2000
Maybe SithLord should release an updated version of his map using the new TA weapons, or make one for CCTF, maybe both why not ? :)
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Unimportant person
unregistered
#22 20 Oct 2000
Great remake reminds me of the original. Awsome to play with instagib.
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SHADOW
unregistered
#21 13 Oct 2000
I loved all the old Q2 CTF levels and im always searching for remakes of them 8) hooray i found another! one i would realy like to see remade is erm.. cant remember its name 8)
it was Q2CTF4 (or if u like Q2CTF4A) i loved that map it was ace and so is this remake 8)i would make one myself but i cant figure out how to work radiant LOL
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MiLeS
unregistered
#20 09 Oct 2000
Eaaaa!!!
Just love this LvL!!!
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Timmy!!!
unregistered
#19 07 Oct 2000
Awesome.....where is the server running it??
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Tigger-oN
unregistered
#18 04 Oct 2000
I've removed a few irrelevant comments about the sexual & religious preferences of 3d games and players.
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Neville McNeville
unregistered
#17 30 Sep 2000
this is a god damn travesty...
stop fagifying quake1 and quake2 classic maps by making quake3 versions.. they are sacred and don't deserve to be treated like that!!
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SithLord
unregistered
#16 30 Sep 2000
I play tested the tunnels and you can go through one without getting drowning damage. If you want to stay longer underwater just use the Battle Suit. And for the grapple and the (Q2) power techs, I recommend Pure CTF.
www.planetquake.com/pure
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FooL
unregistered
#15 30 Sep 2000
If you liked the original, you'll like this one.....of course. Only two little nit-picks. Seemed to be too much health and armor. Maybe it was like that in the original....i forget.
The other gripe is....there was a rebreather in the orig. Best used if you wanted to hang out in the tunnels underwater for a while. This map is missing that ability. Perhaps if there were air pockets in the tunnels half way through. Not a big deal though...as this map is SUPPOSED to be played with the grapple and you'll have to be pretty sorry to drowned in there.
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izeColt
unregistered
#14 30 Sep 2000
fine piece of work! Textures were more than just nice. Only bad thing was botplaying but when you ignore it you'll enjoy fragging and capturing.
izeColt
www.planetquake.com/theater
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pad_avox
unregistered
#13 29 Sep 2000
I love the new textures... If only it worked in Classic CTF :(
www.captured.com/cctf/
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SithLord
unregistered
#12 29 Sep 2000
Thank you all for your compliments and suggestions (and pimping). Getting good feedback on your map, is one of the nicest things there is for a mapper.
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Eraser
unregistered
#11 29 Sep 2000
Oh yeah, my motivation to complete my McKinley remake has gone up 300%. Thanks Kilderean for being such a cool guy :-).
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Kilderean
unregistered
#10 29 Sep 2000
Look for this map in the next release of PureCTF ( with 1.25 source when it comes out ).
Eraser : I would also be interested in the McKinley remake. If you could contact me Eraser it would be cool. ( kilderean@planetquake.com ).
Kilderean
www.planetquake.com/pure
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Mr. SDI
unregistered
#9 29 Sep 2000
Um...did I say conversion? I meant remake!! and I guess I forgot to do some pimping for our (including SithLord's) Clan: the Pr0nMaster Quake Clan (
members.nbci.com/pmqclan/). Download cool maps of other clanmembers as well!!
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Mr. SDI
unregistered
#8 29 Sep 2000
Hmmm.... That link to the Pr0nMaster Quake Clan should be:
members.nbci.com/pmqclan Sorry!
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Mr. SDI
unregistered
#7 29 Sep 2000
Damn good map! One of the best conversions I've played. It really has the Quake2 feeling especially if you use the Pure CTF MOD. I wonder how it plays using the new classic CTF MOD..... We should try that at the next pr0nMaster Frag Party! Keep up the good work SithLord.
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Mr Do
unregistered
#6 28 Sep 2000
Gorgeous remake! I remember playing this a couple years ago and it sure didn't look like it does now! Bots are dumb as shit, though. Always come at the flag from the same direction :(
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Eraser
unregistered
#5 28 Sep 2000
Great map indeed. To Opulent: I'm working on a Q3 version of McKinley Revival (the Q2 McKinley map). I'm trying to get it just as close to the original as SithLord's map is. I haven't finished the basic layout yet, so it'll take a while before it's finished.
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r3tina
unregistered
#4 28 Sep 2000
Hey Sith dude! Great work! we've already played a lot of hours in your map and it's simply great. And not without the Pure CTF mod ofcourse (cannot play without a grapple :-) Cheers from your buddies at ClanQC.
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**clown**
unregistered
#3 27 Sep 2000
Great map! However, I tried to play Coliseium Mod and it said there was no spawn points for this game type. Would really like to be able to play this map in Coliseium. Would really be like Q2 Lithium.
Thanks
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Opulent
unregistered
#2 27 Sep 2000
This looks great...
What is the best McKinley Base conversion for Q3A?
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Johnny Law
unregistered
#1 27 Sep 2000
Maybe the best "look & feel" I've seen on a remake. And the item placement is good (if maybe on the generous side).
The slow water movement and lack of a grapple in Q3 may have a bad effect on this layout though. The map might have been improved if the non-bridge routes were changed to be all or mostly "dry land" rather than requiring water movement.
Still a good map. Botplay is hampered a bit by the fact that there are several armors that bots apparently can't get to, and several powerups that they usually ignore. So it's pretty easy to load up and whup their asses (more so than usual, that is).
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