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Revenge of the Vortex - Q3
Revenge of the Vortex - Q3 by Hal9000
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Microphone Joe unregistered
#7   25 May 2001
I'm downloading this one now, for both Q3:A and TA.

Hal9000, you rock.

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Kinstonian unregistered
#6   22 May 2001
Oh and i'm not much of a spacemap fan but thats pretty good. I won't even try to critique you, it would be like me telling the iron chef how to cook :D
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Kinstonian unregistered
#5   22 May 2001
Well i was going to wait for Tig to answer this but he treats his fans like a cheap whore and hasn't replied to any of his comments for a long long time now :) As a matter of fact i think your a better mapper now :)

Whats the thought process you guys go through for creating maps. For instance do you just start doodling on paper or in Radient? Or do you have a pretty good idea of what you want before you start? Do you always have item placement and flow in mind from start to finish? What helps you come up with ideas? Just a lot of creativeness and thinking?

I'm having a problem trying to get other maps out of my head and being creative. Having a window or windows on the side of the middle like on Mckinley base is implanted in my head and its like i must add that. Same with ledges like on Q1 DM6 and a lot of other maps but i guess thats getting pretty general... How do you stay creative?

I'm looking for the do's and dont's on item placement, how to avoid camping, where not to let teleporters teleport, etc, etc. I have found a lot of tutorials on how to make a map using q3radient but they all leave out a important factor in making a good map. The thought process and what works and what doesnt when it comes to the design...

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maddog unregistered
#4   22 May 2001
sorry bout the double post:)
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maddog unregistered
#3   22 May 2001
hey great brush work...nice and clean:)but i do agree leave the bots out,they have a big thing with the flag platform humans would (of course)be a hella lot better overall excellent job:) keep up the good work
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maddog unregistered
#2   22 May 2001
hey great brush work...nice and clean:)but i do agree leave the bots out,they have a big thing with the flag platform humans would (of course)be a hella lot better overall excellent job:) keep up the good work
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Knight Cloud unregistered
#1   21 May 2001
If you put the sky box a space with stars it would be great.
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