I'll consider that next time and make it even better =)
What are your thoughts about difference in clustering the the RL + Ammo and spreading it a little over the layout? I figured that in a small fast paced level like this it doesn't make a big difference because you can get to each location in no time.
I'm probably showing my ignorance here but I'm curious about Binaryshi's decision to "cluster" the RL and all it's ammo? I rocket jump to a railgun on the jet's tail would be cool...
Skip the fence, I like shooting people to a suiside....
Add The rail (down in the centre)
Stretch the map in the jump-pad->pipe direction (thus increasing the flightpath)to compensate for the raigun.
Let the env.cube spin, to make the players sick :P
Yellow dust in a blue/gray enviroment? make it at least white. or add more yellow licht (from 1 direction)
But these notes are all suggestions, so do as you please:)
What does the crowd think of mine suggestions?
-BF-
i love those tunnels gonna byte them.. for an idea i got..
as soon as i figure out how to make em
eheh
everythings been said bout this one..
i agree its too small and not much to do
though its mad fuCKIN FUN!!!!
thats all that matters
right... fun and some obstacales to do some strafe jumping and or trick double jumping.. isnt that all one can ask for in a great map????
sorry but this one doesnt have it all. no rail bah for jousting bah
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I just try building what I think looks good and is fun to play in, then I share it with you guys. I hope one day to get the inspiration to make maps that hold an answer to anyone's deathmatch needs at the same time...that would be great, if such a map excist...(?)but I like to speculate it excists.=)
But what's already great to know is that there are a couple of you that have enjoyed the experience like I did when first play testing it, and so it communicates...hello there!=)
You're actually flying half of the time...and the bots being stuck on the jumppads was done on purpose. It would have been a bug to me if that was all they did, but they don't. Up there Deamia gets pretty violent when flying from left to right repeadedly and hard to kill also,
and in those situation its up to your timing to jump the other jumppad to meet eachother at the highest point (like knights with their lance on their horses in the middle ages=), and try shooting her out of the sky. Its a pretty funny and spectacular situation in the gameplay I think...
Lots of nice brush work, I'm very impressed by his curved tubes.
Now, that said, there are a few bad points to the map that are even more appearent due to the size of the map. Bots get stuck on the lower jumppads to shoot you at the other (as said by Tigger). The lights shinging down have a square volumetric light effect, but the lights are round. Looks 'funky'. The jumppads that shoot you toward the curved tunnels could've been textured better.
Just minor things truefully, but look larger when you look at the map as a whole.
your brush work is truly amazing...those chrome tunnels are your personnal trademarks...very nice.
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