too?ahh ...thats a good map
BUETIMOUSE
Only a good player can reach it and that makes it as valuable as it should be on a space map!
Visuals rule,the map is a definite 10 along with all your other space maps!!!
Hang on to the rounding jump pads they are great fun!
You are the absolute king of space maps!
just fantastic nunuk!
my rating- 9.9/10
really impressive.........
You made it possible Nunuk !!!!
Throw some headbanging rock in the cd player and start the party!
nunuk has done it again!
This one is great, and I HATE space maps... . . . . . .
The RRROOAAARRR verdict: 9.5/10
After playing the map a few times I begin to like it, even with the far away railgun. But I would move the railgun to the place where the plasma is, move the plasma to the shotgunplace and the bfg to the railgunplace. BTW it adds much fun if you use custom bots, especially manga style. I'd recomend teamrocket on this one.
Thanks for the maps Nunuk.
ThunderChicken
if you do an update for this map, please, just make the plattforms on the way to the RG a bit bigger (increase the diameter by 20%), or place a slow moving plattform as in q3dm14. 'til then I will play it with instagib ;) Sorry, but space maps NEED the RG. Just think of The Longest Yard without the RG? I'm thinking of a RG-petitition ;)
You shouldn't be worried about the pros, 'cause your maps don't work with cpm anyway. And for the RL: Youre right, mid air shots are great fun :) but work only for close to mid distances, and for this your map is too open.
played the map right after talking with you nunuk... amazing! i love flying! =)
Now go finish AITD 4
Once you're done, be sure to let us all know... Also, if you're ever looking for a job, I might know where you can hang your hat.
i'll see about that later.....
concerning the rail, the only thing i did was to give to it a more strategic placement:in order to become a second hand weapon. as you know already, players that are experienced in space maps and who play those a lot know how to perfectly aim with a rail, and the only presence of this weapon in any space map should logically make the level unbalanced. the only reason i leave the rail in it is because it remains a lot of fun in ffa, and space maps are not really aimed for serious "pro" gaming anyway.
as for thr rl: the reason i continue making space maps is simple: with time, players have developped huge techniques in order to be able to make awesome mid air shootings with the rocket. so the player who's rl technique is developed will have more fun in there i suppose. space maps strategies are a bit more basic than in regular maps....the pleasure comes from those shooting techniques.....
The bots still have problems, but you gotta decide between design and bot navigation sometimes...not an easy task.
Bravo Nunuk, continue comme ça c'est fantastique !
instagib and this map kicks ass :-p
hmm...i was ready to experiment other styles of maps. and leave space maps aside for a while. i guess that period is going to be short!
however the next level is going to be a regular map (arg!! i said it! space freaks are gonna kill me!!)
8)
you are the fakkin man
bring back your ass over there!!! and i'm gonna make you sing!! lol
8)
/me does spiral jumps
I dig the funklaiden jump pads.
Some one beat me to it. Yeah, you have to work to get the RG,
but once you have it };-)
Great Job nunuk!
My only real complaint is that you can sometimes miss the railgun when you jump for it, and you teleport out without it =
Other than that, nothing but praise
and is now better than ever! both sweet looking and funny!
And, the plutonian guy with rl 0wns m3!
definitely, a 9, just some shaders not my taste.
This one is a true rollercoaster, those jump pads will make bounce around the map, never standing still until you die! :-D
C'mon Nunuk, were is Kleskonian Tek... I can't wait for more :-)
I had pmove_fixed 1 on before, and it did it,Deathmonger. I think if you set that, you'd alway do it, too. What that does is set up the game to sample player movement much like it would if you had a constant 125 fps, which gives you the most acceleration.
I can also get it to launch me past the jumppads (bottom sides, that take you to the RL on middle level) if I cut down to ugly settings so that I'm getting 140+ fps in that area all the time, which is pretty much the same as pmove_fixed. Set like that, I get it to launch me past the second pads about half the time.
With high quality settings, and pmove_fixed off, it doesn't happen.
Btw... I HAVE NOT experimented any issue with jumpads, they took me wherever they where supposed to, no jumps into void or something like that, just smooth spining awesome pretty funny enjoying jump trails.
Deathmonger: Nunuk ets le milleur.
Very nice. :]
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