I quite like the handrails and the two towers which one has a mega health and the other you get spawned on. The armor shards do give away your position but can also give away your opponents position.
I had fun playing the map G A Z E B O, 9.5/10.
PaN61
Edited: 28 Mar 2010 AEST
In a word - NICE.
Author got a website ?
I'd like to give it a vote of 9.5, seems I cannot so I gets the BIG 10 points..
I download a lot of Quake 3 maps and this one stands on it's own and has identity (no matter how many nights it took).
Great job GAZEBO.
I hope to make the time to finish up some of the other levels that I have kicking around in '01; it sounds like there is enough interest in this style. I did send this one out to "test the waters," so to speak.
And for those of you who can't get enough of my ranting, do read the design notes that are included in the archive ;-)
PS Yes, there are a couple of bugs in this map. Gosh, how did that happen? It's not like I don't drink enough coffee... Anyway, there is a 1.02 version on the plate that'll get sent up here when I get a chance. Thanks for all the feedback, folks!
love + rockets,
G A Z E B O
It also reminds me of the black & white NIN video of "We're in this Together"...
Gave it a 10.
I dare the author to spend two. ;)
The textures are nothing short of ideal -- this, and not the glossy polished cartoony textures of Quake 3, suggests "death" match to me.
Definately worth downloading for LAN play...
C'est la vie. Oh, the shame of it ;-)
Oh, and by the way, I did use a lot of detail brushes. I think part of the problem is that when I designed this, I assumed that I could use hint brushes much as UT uses zones, but of course this is not all the way it works. I did spend a fair bit of time with the Portal Viewer plug-in as my main tool, but, again, time was head-down against me.
love + rockets,
G A Z E B O
And yer, thge hand rails do stop the rockets, porperly what I had a problem with :]
Oh yer... whine away... I don't mind one bit!
Just kidding. They're there to mess up the rocket launcher, which otherwise tended to dominate the map. And I did try to keep the r_speeds to no worse than any of the retail Q3A maps... but then I only tested it on a couple of systems, and there may be some setups that bring out design issues that I was not able to test adequately.
Whine whine whine :-P
love + rockets,
G A Z E B O
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