Use your imagination! ;) 7.5
And it's hard some time :P
i guess i can be "hard" sometimes... but it wasn't my intention at all to flame that guy. No way, i wanted him to go and work and erhm yeah develop... sometimes the hard way is the best.
Tell ya, i have to design stuff every day. :) yep it's cooL.
But people most of theme just say what they think of what you made, wether you like it or not. AH well, swallow it, go on, make something better. :)
I'm not trying to make someone feel bad here or feel like a loser. NO way. It's just that i've seen too many box maps from mappers who just weren't ready, and believe me when i say that there are some real bulldogs out there who aren't as ... :) nice as me when it comes to giving points.
Ok it's happened now. I hope his next level will be different. ANd a level.
It just gives me, as a player, a kick when i play a good map. Not necessarily a superb map
quake1 example: mexx9 pak.
I was totally blown away by that back then. Still am.
But what the hell.
Everyone's got his style.
And yes wasp, there are some real fuckin' assholes out there who think they are god and the rest of the mappers are worth squad.
The hell with them. My regards to the cyberdemon. May there spleen orbit earth. :)
ps i remember making a house map years back. When i look back at it, it's funny. But then, it was a miracle. :)
for me. :)
That was a pretty shitty thing to say.
Besides ,at least you know how to spell fucken propply.
i bet mr clean etc.. had to start somewhere too...
f.e. fro q2 editing isearched the web for help and found an excellent site which contained explanation about all the q2entities.
When it comes to quake, i worked with polyed, quest, worldcraftn, qoole, bsp, stoneless and thread.
Worldcraft for half life. Yeah but the one included in the box was kinda buggy :)
I dont know what else to say. This "level" isnt good enough. Try again. I know it's possible to make something good. All you have to do is use your imagination, be creative and take your time.
"stairs today, tomorrow a masterpiece"
exaclty! keep it for tomorrow!
:) hope everyone now understands what i'm trying to say and they don't see me as one of the "fucken assholes"...
The only hard drive this should be on is the mappers...
Don't tell me that's a lie.
There are too many maps like this one on this site and others. Just be patient and release a decent map. Something cool. you know? geez...
you try making a point and they don't get it.. btw learn to spell... :)
I have created maps myself and i knew when i made my first map that it wasn't much. I also was very happy that i created something but no way i was gonna put it on the web!!!!
why? Cause it was an experiment. That's all. :(
All i'm saying is; make something that's worth it and then put it on the web. Map making takes time, MUCH time, but in the end, it's worth it.
I'm not saying you have to create maps like mrclean etc does they are very good at it i'm just saying... you know :)
I understand wasp, i completely understand. Maybe you should also think twice before typing something in ...
btw it' fucking assholes and not fucken.. hehe
I'm an artist myself ok? :) thing is, i know it's a first map.. well.. it's not much.
I understand; But that doesn't mean that i approve.
Keep working on your mapping skills. No pun intented! I'm not trying to be a "fucking asshole" here.. i'm kinda trying to help. :I but yeah c what you get eh.
ANd yes rrrõõõaaarrrrrrrrrrrrr:S
i've been developping my mapping skills for the last 2 years, made many test maps, still not going to release one until i understand everything.
Btw quake 1 wasn't that hard.
Quake3 looks harder. I mean a manual that contains 165 pages ...:( wow
AND I DIDNT SAY ITS A PILE OF SHIT.
I tell you: i've played over 2000 doom maps. ANd it's the same thing as in quake arena.
Many maps, no effort put into it, just kinda released on the net for the heck off it who cares yeah, and other maps nicely executed, good gameplay and looks, who show that the level author has put some work in it and that's the whole idea.
I guess every mapper creates boxy maps when they're newbies, BUT NOT ALL RELEASE THEM !!!!
rework the map, grow, develop ..
my first map i tell you was a connection of ugly rooms. Back then i was pleased but i knew: don't release this on the net.
It's not good enough.
If I new of map review sites back in the days of quake1 ,I would have uploaded that map straight away ,and I woulda called it..."hey guys ,look what I taught myself to do"
Keep going at it Todd .....It doesnt take a rocket scientist to work out your a novice at mapping ,you will however still find it suprising as to how many fucken assholes will still the need to state this obvious fact.So when they ask you "is it really that hard, that much to just work on a map.. evolve as a level designer, creating something worth it which has gameplay, visuals and is cool?" you can reply..."yes it is as a matter of fact....mofo" :-)
Stairs today.....tommorow a masterpiece :-)
and still they come...
is it really that hard, that much to just work on a map.. evolve as a level designer, creating something worth it which has gameplay, visuals and is cool?
It doesn't have to be a superior map, but take the time to make something decent.
A map showing that you have put your heart in it.
Not a stupid .. thing like this.
Men, if it is doom, quake 1-2-3 half life. They're everywhere!