Nice work m8.
A good map
Not the best graphics but the gameplay was better
Bots could have been better
But on the Internet it will be a good map for FFA
Team DM
This wasnt so good it was to small
If you wanna play TDM then do it 2vs2 or 3vs3
Tournament
To big map for tournament just to big!
The Good
Good gameplay in FFA
The Bad
Bots are not so good
Not so good graphics
To big for Tournament
Score
DM 76%
TeamDM 54%
Tournament 61%
anarki is pretty attracted to it, but on the other hand he will never use the lightning gun, he'd rather use the machine gun....
One quibble: in botplay, on nightmare, it didn't seem like the ra attracted the bot that much.
I was just taking a guess that he would be a fan of it because he made an issue of how tourney levels shoudnt have footsteps, which i think is odd because ppl tend to make noise when they run around. I dont mind the lack of footsteps in the upper levels of tig_den because its got a different texture and its a small area. The lack of them in the majority of rising sun i just found odd. Thats all... :)
First of all, Blah, it's rated as a 2-5 player DM/Tourney map. U can say they screwed up, but then don't blame us for rating as a Tourney OR DM level as we choose. Also, we have no idea what we're talking about if we don't like tourney? So if we don't like tourney, that means we don't know what makes a good tourney map? I think not.
But besides that, the footsteps wouldn't make any difference to pro-mode fans anyways, considering as they are taken out all together Sehlio (which is to say, Blah if playing this in ProMode wouldn't have noticed the lack of footsteps in some areas)
Just my thoughts!
Octovus
If you don't play tourney, you shouldn't rank tourney levels because you have no idea what you're talking about. I don't rank gimmick/eyecandy maps because I think they're trash. Somebody might like them, so it's best to let the people who play them rank the maps.
Blah
i give it a 7
i would have given it an 8, but the fact that theres no footsteps on most of the map is kinda disorientating, it's a good idea but not for the whole map.
Btw, check Peter Watson's first 3 letters too..sex...(Lucky me being stuck with Gib on a Quake website =P )
It's too bad that the biggest source of Quake stuff is also the biggest source of headaches. I hope you find a nicer new home Tig.
about fileplanet:
i noticed that Tig has put a link to download the maps from the mappers website, well i think that it should be a given from now on to do that with every map, since theres no telling when something can be downloaded from fileplanet or not.
I like the long range railgun fights for the middle/red armour and the tight corridors make for some nice prediction and splash damage for those rocket/lightning fights. Even a pineapple tosser for desperate moments and reaching into campy little holes in the basements. Good thinking.
I prefer, as a player, a map that has two "sides" or "levels" that they can restore and fight from vs. a mish-mash of armour and weapons that just lay around the level. This map has great balance and flow that was apparent in 1 - 20 minute session that just got better as we played and I can see this as a serious tourney level.
Bot play was even nice with my special Judgedredd bot that I programmed really liking this level..too much..
The looks of the map are very id-ish, meaning clean and professional without any aesthetic problems that would ruin the atmosphere of a good tourney and decent/beleivable lighting.
Thanks r_speed for a very nice map.
This is a cool duel map. I think there are one or two too many teleporters -- maybe as "quick fixes" for flow problems that could have been solved in other ways -- but still a lot of fun. A big main room with a good "combat surface" and several well-balanced, well-connected secondary areas. Thumbs way up.
BTW, you can download this map also at www.dangpow.com/~r...r_tourney3i.zip -- and like many of these tourney maps, you can vote to play it on kitty1's duel server (see kitty1.stanford.edu/ for info).
But: Sometimes, if you wait for a rather long time, the download is functioning.
Hmm, I wonder Peter, you just must be the only person experiencing this problem because you are the only one crying about it. Oh wait, no, it's just because only you and one or two others can't fit your head out of that hole in the ground it's in to see that it isn't Lvl's fucking problem, even if it is extremely annoying at times.
You asking them to start their own FTP or something?
(Yes, I do know that this is mostly a flame, but if you delete this please delete ALL of the stupid comments about how the downloads are screwed. It's not as if we didn't notice, and when mappers like r_speeds only find "Fuck u guys I couldn't download it u fags" on the comment board it doesn't make them want to submit any more maps does it? =P
L8rs! Octovus
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