Well frankly I think it sucks for any multiplayer, but if your a sucky player like me (I'm not a newb, but I didn't get into online playing until Quake 1 and I was on modem so I really didn't call myself a (somewhat serious) quaker until I got my cable modem around the time the Quake3Test was going on) Anyhow, my point being, I loaded this map up with 1 Hardcore bot and had loads of fun practicing my rocket skills, this map OWNS for this purpose, I highly recommend if you want to practice your rocket skills you do this, or add 2 hardcore bots if you can handle it. I gave it a 5 since altho it had no real purpose for online play, its a great solo map for bots. I think its the stairs that adds this element, you have to rocket jump just to really make sure you get a shot at anyone on the top of it, atleast a direct shot, if you do otherwise its blind luck. Its capacity for bunny hopping (which is by far easily 50% of the reason I play quake and not CS or any other fps (Quake physics own all fps games so far, even Tribes). Someone tried to convince me HalfLife had a good physics engine? Isn't that laughable or am I in the wrong here?
My bot went for quad twice in the entire time I played, not much true, I'd suggest if this gets changed to make it static at the center of the main area, make it so you HAVE to rocket jump from the stairs to get it, that might make it interesting, wait, would bots grab it then?