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The CPM Base
Cyberdemon

Added: 7 May 2026
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[b.i.o]UX-3000
10 Jun 2026 #3
@[b.i.o]UX-3000 :
I played this map without CPMA on VQ3, or more precisely, on Q3A HD Remake with enhanced bots from Extra ID Bots. I decided to choose my own bots, mixing fast and tactical...

I'm actually planning to put together a test base of about a dozen cool maps with lots of power-ups and intense combat, with beefed-up bots (which the creator of that huge space map, Man0Man, added), for example, from some space maps like AeON Q3DM17, Double Yard, Man0Man, Schizophrenic remix by DIXOFT, The CPM Base
by Cyberdemon, some maps by DIXOFT, and sst13, to test the bots.
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[b.i.o]UX-3000
8 Jun 2026 #2
I played this map without CPMA on VQ3, or more precisely, on Q3A HD Remake with enhanced bots from Extra ID Bots. I decided to choose my own bots, mixing fast and tactical military bots—roughly speaking, Xaero + Hunter + Anarki + Major. This combination of c.c. bots, even without jump turn physics and other features, boosted the match so much that I didn't even think about missing anything, or that there were rounded turns and things I might miss—I was completely immersed. The map gives a sense of intense gameplay, but only if the bots aren't weak. And they were all hardcore, each enhanced in their own way. They were very annoying.
Edited 30 seconds after the original posting.
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HelterSkeleton
20 May 2026 #1
Ultimately, the gameplay for cpm suffers from the over-reliance on corridors and low ceilings. But the teleport set-ups and jump options, near the teleports, set-up for some interesting in-game bluffs.
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Theme:
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3 comments (108 days ago)
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Downloads:
92 & 22 LiveViews (daily avg. 0.80)
File:
cybdmpro2.zip, 1.51 MiB
PK3 date:
6 Apr 2005
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