Backrooms Arena
Backrooms Arena by M00nbot
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KommissarReb (SW12) Rep. 2680
#3   3 days ago
I for one always appreciate when people experiment by making maps like these, based off the Backrooms. But I must say I am disappointed with this one, partly because the coloring and lighting is off. As old as this game is, the lighting and appearance of the Backrooms should have been an easy slam-dunk win to pull off in this game engine.

Maybe if I get motivated enough I'll try my hand at making a Backrooms map, but maybe I'll use movers and other neat tricks to be "The Entity", seeing as it's supposed to be invincible.
Edited 19.31 hours after the original posting.

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Cosmosis Rep. 459
#2   15 Aug 2025
Backrooms works pretty well with Q3 combat, although the map gets stale quick as it's just a maze of rooms. Could have potential with friends!
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Geniraul Rep. 2435
#1   21 Nov 2024
I am happy this map made its way to ..::LvL! The fact that Backrooms are now also possible in Quake 3 gives more opportunities for gameplay. In Open Arena the map plays great as well! Who could have guessed that a video game can be both slow and fast at the same time? :P

Yet, I think the Backrooms-styled levels/games are not exactlty for everyone, as some people might just see it as a big nothing. Let alone the fact that this kind of things can be found disturbing or shocking (by the way, for really good reasons).

Still, for me personally this level brings a lot of fun, as it gives you opportunities to regulate your own play style — it can be both fast or slow, depending on the number of bots you add. Some maps are only intended for fast gameplay, some are strictly slow, but this one belongs to a different category, because it gives you a choice. I think that is rather common for well-made levels with labyrinthine nature.

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