As the founder of The PHHortress website, and one of the primary beta testers for this map, I've probably played more minutes in it that anyone else. Yes, it did take a very long time to bring this map to production standards, not mine nor the other beta testers standards (waY2Koo1, Quebus and others that I just can't recall), but the high standards of excellence that <secs.> held himself to. There were many occasions when we all said "Yeah, it's ready! Release it!" to only be told that a shader was out of place or something that none of us could see until we were shown. I'm glad we waited as the finished product is just beautiful, but that's not the half of it. Where this map shines is in the gameplay. Now granted, it has been close to 10 years since I lasted played this map, but I remember it being great fun for 1v1 and up to 6 to 8 DM competitors. It has everything. Bridges, walkways, high perches, short tight corridors. All the map elements that can bring on that "crap in your pants" moment when you unexpectedly run into another combatant. The gameplay just never gets old. When I try to compare it to other maps, two come to mind. The Edge as remade by Charon and Coitus Intteruptus (69pickup) by [69]Streamer. All three were in the regular rotation when The PHHortress servers were in their heyday. It's very cool to see that this map was finally submitted as we PHHortress regulars knew for years how good it is. Now maybe some others will get a chance to play it.