Of course, Constantin, such an ass, would hate it.
Just take the map, make it bigger, add some story line to this ambience thingy of yours, crank up the 32 bit textures, sit back, let it compile, debug and then call us in the morning!
Two perfectly placed YA are the major items in this map. A bunch of armor shards and small health balls are distributed throughout the map. This makes the decision hard to either pick them up or to stay sneeky each time again.
Using the jumppads is crucial to move from floor to floor quickly but on the other hand it keeps the enemy informed of your position.
I found myself deliberating about my next step often.
Many neat 'features' support gameplay. E.g.: try to fall down the jumppad tunnel from the top floor. But i would have clipped some more of the edges to support a more slippery movement.
There are two railgun armors (slugs) placed in the map. Me being a complete dm17 nerd i was a little sad that no machinegun armor was placed in the map.
The visual design of the map indeed reminded me of a fairy tale - 'alice in wonderland'. Though i felt that some combinations of textures, brushes and light don't fit too well the complete map somehow has a consistent look.
Playing this map against therailwh.re xaero :) was challenging and fun. For sure i will try this map against a human railer soon.