Monkshaven
Monkshaven by Europa
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Mark unregistered
#5   15 Jul 2008
This map has great atmosphere. Ammo is not a problem with 4 players but size is. 6-8 can play on here easily. The chamber room is underutilised - perhaps another rocket launcher and a sg/lg/gl ammo clip or even 1 of the powerups instead and the issue is easily fixed. Also underutilised is the crypt - and it is a wonderful place to duke it out. there is RL outside to get you there and a MH to attract you in but only 1 entrance point and it requires some travel if you are at the opposite end of the map. A two way teleport or drop down air shaft/s(?) from above would have helped this. This is where connectivity becomes an issue. It is noticeable elsewhere but can be overlooked because then you would just have another type of map. Regen/quad/medikit elsewhere in the map mean you dont always need to venture this far - but you will make the extra trip just for the fun of it! I gave it a 9. it deserves an 8 and would get a 10 if these 2 rooms were fixed.
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Europa unregistered
#4   30 Dec 2002
Thank you, thank you <bows>.

I'm glad you enjoyed it. One thing still puzzles me though -Temperature changes? Must be the func_temperature entities I used - lol

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not entered unregistered
#3   23 Dec 2002
Here is a list of wonderful things I love in this map: amazing teleporters, long wide corridors, moody lighting, colour changes, temparture changes, middle high ledges, great for jump firing, and speed jumping. Its pure pleasure already- get it!
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not entered unregistered
#2   23 Dec 2002
Here the list of wonderful things in this map: amazing teleporters, long wide corridors, moody lighting, colour changes, temparture changes, middle high ledges throught, great for jump firing, and speed jumping. Its plue pleasure.
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EBUK unregistered
#1   21 Dec 2002
Hope to see more releases by the author(s).

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