I loved the atmosphere and design, the red-lighted accents and skybox. main issue was with the lighting, a little too dark but I think this was done intentionally by the author to both fit with the surrounding lighting of the skybox and perhaps also the nerf visibility for long-range railing. I think the number of armours and power-ups were also designed to offset the rail guns. However, I still would have preferred better visibility and less rail guns. a few other gripes: it seems that the starred tiles on the floor were intended to be location markers for weapons and the author couldn't get these lined up with the weapons. The area with the three bounce pads was too cramped, and maybe the accelerator pads could have been wider. great potential, but you can tell the author was being lazy here: preferring to release the map than improve the scaling and fix the errors.
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