BUT i'm afraid i don't see much innovation here... aren't everyone's hard drives already packed with tons of base, space and gothic maps? sure, it's clearly an excellent job at what it attempts, but it's basically just more of the same... if the really crucial thing about this map is the gameplay, then why not make it more thematically novel? for examples, see ente's pad-series, bubba's 'highjump' and others, ?'s QuaTRON, etc, etc... things that are innovative, well-produced and still have gameplay...
sorry to be mean, and my real problem is not really with the designers, but with daniel for giving such a pandering review...
Thx a lot!
Good texture use, lighting, etc.. Nice job overall.
Broken skybox shader in vertex lighting?
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