Fortunately the Threewave project has been successful in establishing its own levels as the standard for CTF, but unless you release a stunning arena, your work will be reserved for mostly bot games and LANs.
Submitting your map here is always a great way to get feedback, though. :)
but, i was actually going by the amount of downloads new q3 levels get these days. and there's really only one review site left. 175 dl's, a year ago would have been 1750 dl's.
so really, it's just that not many ppl seem to be bothering with custom q3 maps anymore, which is a shame.
You of course have every right to do what you want!
But your maps will certainly be missed.
I however disagree with you on
"the [q3] community is really thinning out"
I don't think so, I may have not the overview as some of you have, but looking at
and seeing that 3 out of the top5 use the Q3 engine (in one form or the other) and the number 1 uses an enhanced Q2 engine, I cannot follow your argument on both "thinning out" and "new game".
Specifically, of the 5 games, only UT and Q3 are non-pseudo-realistic shooters, but highly advanced (at least Q3 *teeheehe*) action fraggers.
None of them is actually a new engine, eventhough RTCW und MoH Anal Assassin are of course new _games_.
And if you think that the community of Q3 shrinks, why do you want to map for a game that's community is stable at the status of "insignificant"?
BTW: Quake 3 will survive longer than RTCW, anyone want to bet against it?
D5, stopping ranting right now!
Seriously though, there are a great bunch of peeps at BG that are always willing to test any map. Just check out the link in my post below.
as for my q3 retirement: i believe i have done enough q3 levels. i don't play it, dl maps or even have it installed anymore. i'm sure i could do better and better, but also the community is really thinning out. i would like to do some mapping for newer games - alice, fakk2 or wolf. and then halflife2 (just so i can use wc again!) and doom3.
thanks for the comments guys!
I don't need items.
Download and play it InstaGib
or Railor (Tag 'm..).
I find it a very good looking map and it plays very nice.
Sorry, but I gotta disagree with you. The Burial Grounds mapping forum is frequented by a wide assortment of players from the CPM & FFA players to CTF players. There is not a more well rounded place to test maps, IMO. The Burial Grounds patrons have been given the opportunity to BETA test maps from some of the best Q3 mappers in the community such as charon & Jax_Gator just to name two.
So Kona, if you want some really good feedback on a BETA, hit the mapping forum at Burial Grounds:
btw ~ I really enjoyed the map. No problems powering up against bots. =)
(a) From everyone you possibly can
(b) From the audience you intend the end product to be for
So there is a definite crowd that Lvl works for, and then there's CPM, and arena style levels, and CTF players, and everything else; there's definitely no "right or wrong" place.
Well Said! Please join our map editing forum and reconsider your position! Your maps occupy my Top 10 and I have 3 of them in my 16 map rotation!
I know for sure that this description does not fit me.
I am just back from a replay. Let me tell you, that I apparently remembered the wrong map.
It was another one with the Doom textures, I won't say which one, (but it rhymes with jummy b00bies).
and btw, it is also better than I remembered.
Back to topic!
alkdm14 is awesome!!!
I had 4 hardcore bots in the arena and it was a sh1tl04d of fun! Sure, the RA and MH are dangerously close together, but I found the respawn times are ok for the fast paced gameflow. Some nice jumps and short cuts.
And I really can't (under)stand all the people complaining about tight maps. Finally a map where shotgun and grenade launcher are not useless.
Well, normally a clear 10, I think I have to substract 0.5 for the MH (which should have been omitted totally IMHO).
Leaves 9.5, round it up 10.
Yes, I AM serious.
BTW: I kicked Phobos' 455, he likes that! :>
BTW2: I had no problems powering up against hardcore bots, winning 17 of 20 /fraglimit 10 games
Count me in for your map-pack.
But hey, I think I already have most of your maps :)
So which game are you leaving to?
I hope Doom ]I[ :D
Feel the base!
/back into kitchen
The FFA play was quite disappointing for me, but for some people, the looks of the map will make any map fun regardless of anything else.
If you don't mind setting the bot skill a little lower so you can get a chance to power up, the game could possibly then be playable, but the gameplay really is below par against most other good looking maps that don't really focus on gameplay. It depends on your priorities.
"and we find that they are put to good use."
Oh well? "we" = Pure Imaginary?
Anyway, the map looks terrific, especially for a Doom fan like me, play it with Doom/Phobos/Crash models and the Doom sound package ;).
Anyway, I agree the item placement is not as well thought out as the optics/architecture, but the map is better than it sounds in PI's review, if you are not into competitive 1:1 but FFFA (Fun Free For All).
But PI is a good deal too harsh imo (understandable coming from the competitive slant). There is some gameplay too be had, and I'd say it's worth the DL...it deserves a 7 or 8, but I'm scoring higher since the average is so low.
well this was my last q3 map, so, er, enjoy it? heh. if i ever bother to install q3 again, i'll probably make some kind of pack of my best q3 maps, since there's about 10 of them. would anybody like to see that? and what maps would u like in it?