It may be worth taking out this code, at least for now.
I just checked, and I had forgotten you looked at it and left you out of the readme. :( Damn, I'm sorry dude. I owe ya one.
No on-line!? I'd be in trouble. :)
The pits were specially non-deadly for a buddy of mine that just hates falling to his death all the time.
Interesting idea about the water--I never even considered removing it since no one ever suggested it. Hmmmn.
I'll catch you on Q3W for the pic.
In any case, I'm glad you liked the map!
found some of the texturing a bit plain but the purple textured shader thingy was very nice , not overly used " which if i had made it or found it i would probably have overused" .
never did get the BFG , hell i don't even know if i was supposed to but laughed when i saw the treat you left , next time make sure their full , some of us get thirsty you know :D
i really liked the fact that i wasn't punished for falling into the pit by accident .
the inclusion of the mandatory water in such a level i think ,
as usual was not needed .
so many unique design ideas
that actually work to enhance the gameplay causes me to score this higher then i normally would . framerates were better then expected when i saw all that you had to offer .
one tiny visual glitch "seemed like an overlapped brush " kind of surprised me as i thought you would have seen it although you have to be at quite a height for it to catch your eye.
it may also be a fault of the engine itself as at a lower height the glitch disappears.
i have a screenshot , find me at q3w if interested .
so much to explore but i pretty much knew where all the bots were with all the sound cues you provided .
very nice and played pretty good
Hmmn. 4.5 after 4 votes, and I know the first two were 7s. I wish that whoever is scoring this map with 2s would comment as to why they feel it's that bad. (Unless you're that guy I ran over on I-80 yesterday; then I understand. :)
Octovus, you're right in that it's perhaps a bit lacking in cohesiveness, but I was at a point where it was either good enough, or I was going to have to contemplate a complete retexturing. I took the easy way out. :)
The CTF version is in the works. Beta in, maybe, a week or so.
Thanks for the supportive review. I do feel that I should point out that most of the custom textures in the map (minus a few things like the purple slimy bits and shiny metal) are courtesy of the almost frighteningly talented Evil Lair--didn't want anyone to think I made them.
badbro, glad you like it, and thanks to both of you guys for the pimpage on pjw3dm3. :)
Grab this one for some hot fraggin.