Some places of the map were pretty disused. For instance, there wasn't much point in using the launchpad to middle platform to bouncepad to top combination when you could just hop on a single bouncepad instead. Placing a weapon on the two non-moving seperate platforms might have given incentive to go there (I hope that made sense; it should if you've played the map).
There was way too much health on one of the floors, with all told about 300 health right there (one 50 behind each pillar and two 50s in the centre). Still, its a fun map that's worth giving a go. Nice to see the floating platform ideas from q3dm19 revisited :-)
P.S. 8 from me.