
I Like Your Hair Long - Visually this is almost unrecognizable from the original it's so dramatic. Great looking all around, and the gameplay is significantly improved as well. Several more items in this version (2x GA, added RG, GL, Plasma, and 7 total gun placements vs 3) which does seem a bit much for such a small map, but it's a very, very minor complaint. Overall this is a really fun and great looking update!
Final Shutdown - Another dramatic visual improvement! All the additional design and architecture surrounding the map (rooms, windows, a crane, pipes/conduits, etc.) make for an incredibly atmospheric, visual treat.
Gameplay-wise, this version seems much closer to the original than the other two both in terms of geometry and items, with this one only eschewing one of two shotguns for a grenade launcher. I really love the original's layout and gameplay, and this update has kept it intact. My buddy has an annoyed dislike of the original, and maintained that opinion here. So yeah I think it's faithful! All-in-all and wonderful visual minor gameplay update to an already solid map!
Spank - I'll preface this by saying that spank1 is one of our all-time favorite maps, and we've only been playing it since around 2020. We track all our matches, and it's probably the fourth or fifth most-played map for us. Due to the sheer simplicity and almost ugly look, combined with outstanding gameplay (for us), we've coined the term "spank" as an adjective for any map that surprises you with how great it is despite how it looks. "She may not look like much, but she's got it where it counts, kid." - Han Solo. That's spank1 for us.
This one is a significant departure from the original, which may be one of the ugliest (or at least visually simple) maps ever. Between the look and the architectural changes, this update almost doesn't look like the same map. Visually, anything would be an upgrade from spank1, but this one has a fun, futuristic blue/gray theme.
Architecturally, and gameplay wise, though, this is an entirely different experience. The map seems smaller. I don't know if that's actually the case, but it feels like a smaller map from all aspects. There is a second RL now. The once-dangerous dead-end YA now has a teleporter to the opposite side of the map, and the other YA, also in a risky location, has been moved to a more central, open spot. Where there were only two ramps to the upper area, there is now an additional jumppad located between the ramps, facilitating easier access to the upper area and RG.
All of these changes have a combined dramatic effect on how the map plays. The original spank has particular tactical aspects to how one plays it which are completely different here. The original Spank shines because of how risky certain areas and items can be, and how advantageous and dangerous attempting to control resources can be. This version is much more of a battle royale. Get in there, get your hands dirty, and keep running and gunning. The risks are essentially gone, so have at it!
So while the first two are pretty faithful reimaginings of the originals, Spank Ch.2 is really its own thing. It's a fun and well updated map, but it plays completely differently and should be thought-of as an almost entirely new, different map.
I want to thank each of the authors and everyone involved in helping make this happen. It's awesome to see activity with Q3 still going on!
It's been a while since I compiled anything for release but I remember having to increase brightness a lot to get external lightmaps looking right on my own maps. My compile line for light was:
are you using dynamic lighting with vertex instead of lightmap?
Edited 41.67 minutes after the original posting.
I just noticed that the map for vedq3dm1_remix is actually called "ved", and also contains the original map in the pk3. A curious decision which I wish the author did not do.
Just an FYI for those who either want to avoid having duplicates, or are maintaining a database of maps like I am.
Edited 52.15 minutes after the original posting.
