Tell me also is it commerciall, please. I don't want Trial version of the tool, I'm looking for freeware...
As I've tried: I've downloaded trial of Photoshop, the 30 days have gone by short time... I've had no chance to try it out for making textures... And pay 11 thousands CZK for one program only for making screenshots is tabu for me... For this prise I can buy new television instead...
If you like, I'll upload a zip file of the scripts with some details on what to do in Photoshop.
Do you want me to upload the scripts I use?
I've put a zip together with all that I use. Grab it here -> lvlworld.com/lvl/lvl-panorama.zip
The process is not a 'one click' one. You will need to work out how to make it work for you. Good luck.
You need to open up the files in a basic text editor (like notepad) and edit them to suit yourself.
You need to understand the system and edit everything to suit your Q3A set-up. All the files can be opened in Notepad, and in fact you should do that so you can see what is happening.
The script is something I put together, based on a script sst13 sent me. It is not a program. It is not easy to use unless you read over the scripts yourself.
I can try to remote debug, but I have no idea how you have set things up, what you are have changed (or not changed) or what the real problem is. Maybe you should post a screenshot and what steps you are doing to reach the issue. I need some more details before I can help as I do not have the problem at my end.
I'm sorry, IO quake3 doesn't make sreenshots (It shows screenshot created, but in folder is nothing)...
I've changed my playermodel to biker/stroggo, I haven't changed weapons to original texture usage...
Can you post me your hack part of models.shader for panorama (in screnshot, then I have more chance to believe it)?
When I'll see only hack for the playermodel, then it's clear - I have different version...
Below is the 'hack' section of the models.shader. I've just used it too make the panoramas for the next update.
Be sure to have only one definition for each of these in models.shader.
// --- rocket enabled by default -------
// only comment out for maps that have a rl enabled by default
models/weapons2/rocketl/rocketl14
{
surfaceparm nodraw
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/rocketl/rocketl
{
surfaceparm nodraw
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/rocketl/f_rocketl
{
surfaceparm nodraw
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
// and comment this one
//models/weapons2/rocketl/rocketl14
//{
// cull disable
// sort additive
// {
// map models/weapons2/rocketl/f_rocketl.tga
// blendfunc GL_ONE GL_ONE
// }
//}
// --- end rocket enabled by default -------
// gauntlet - original
/
models/weapons2/gauntlet/gauntlet3
{
cull disable
sort additive
{
// map models/weapons2/gauntlet/gauntlet3.tga
AnimMap 10 models/weapons2/gauntlet/gauntlet3.tga models/weapons2/gauntlet/gauntlet4.tga
blendfunc GL_ONE GL_ONE
}
}
/
// gauntlet - invis
models/weapons2/gauntlet/gauntlet3
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/players/biker/stroggo
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/players/biker/stroggo_h
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/shotgun/f_shotgun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
/
models/weapons2/bfg/f_bfg
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/lightning/f_lightning
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/plasma/f_plasma
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
/
models/weapons2/machinegun/f_machinegun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
/
models/weapons2/railgun/f_railgun2
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
/
models/weapons2/machinegun/machinegun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
/
models/weapons2/shotgun/f_shotgun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/shotgun/shotgun
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
models/weapons2/shotgun/shotgun_laser
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
/
// end hack
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